Author Topic: Homing Beams?  (Read 4974 times)

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Possible or no?
The Irresponsible Captain Nathan
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Team Leader - Star Wars Original Trilogy Mod
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Offline Unknown Target

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Like, curved beams? No.

 

Offline Flipside

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The scale is too big for them, when you play RTS etc, it doesn't matter, but when you play in first person, you can see that a curve is really just a lot of straight lines :)

 

Offline blowfish

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Perhaps thathan475 meant beams that track their target while firing, rather than staying fixed and falling of the end of the target if the firing ship/target moves too far while the beam is firing.

 

Offline JGZinv

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Baxslash and I have had a possible theory on how to do this, but it depends on when he's able to
work on it.

It first has to get one turn completed, then we could work from there.
True power comes not from strength, but from the soul and imagination.
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Perhaps thathan475 meant beams that track their target while firing, rather than staying fixed and falling of the end of the target if the firing ship/target moves too far while the beam is firing.

exactly what i meant beams that track their targets as they move
The Irresponsible Captain Nathan
http://steamcommunity.com/id/IrresponsibleCaptNathan/
Team Leader - Star Wars Original Trilogy Mod
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Offline ShadowGorrath

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Making an invisible missile with a beam trail and sound ? Then making it move around until it homes onto a target ?

 

Offline Getter Robo G

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Gunbuster wants curved beams!!!  :nod:
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Offline Mobius

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Shivan super laser anyone?

Just create a missile with a very long trail and proper textures/models.
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Shivan super laser anyone?

Just create a missile with a very long trail and proper textures/models.

Won't that make curved beams?

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Fun while it lasted.

Then bitter.

 

Offline Droid803

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Slash beams are the closest I can think of. You can get the illusion that it is homing if it slashes at the right angle  :lol:
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Offline Retsof

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I know I've seen a shivan beam follow it's target... But which one...?  :nervous:
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I can't help but hear a shotgun cocking with this.

 

Offline blowfish

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I know I've seen a shivan beam follow it's target... But which one...?  :nervous:

:wtf: Are you sure you weren't hallucinating?  Because beams shouldn't follow their targets.

 

Offline Retsof

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I think it was the Sath beams, I remember them moving (you tend to notice when you're right next to them)  ... Maybe that was when I still had retail...?
:::PROUD VASUDAN RIGHTS SUPPORTER:::

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I can't help but hear a shotgun cocking with this.

 

Offline blowfish

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I think it was the Sath beams, I remember them moving (you tend to notice when you're right next to them)  ... Maybe that was when I still had retail...?

That could be caused by their firing ship moving.  Beams always maintain their vector relative to the ship that is firing them.  Except slash beams.

 
Seriously, with as powerful as the FreeSpace beams are, you don't really need to track a cruiser. With as strong as the beams hit, they probably affect the object's forward momentum. (And they punch right through, Lucy cutscene anyone?)

    |[===---(-         
    ||
 =(||==)_
    ||_____|
 =(||==)
    ||                   
    |[===---(-                             

"Take my love. Take my land. Take me where I cannot stand. I don't care, I'm still free. You can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land boil the sea, you can't take the sky from me. There's no place I can be since I've found Serenity. But you can't take the sky from me." - Ballad of Serenity

 

Offline Backslash

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Yes... but imagine mods or TCs with beams that AREN'T that powerful and yet still look cool.

Actually, they do affect the momentum, but not forward -- it kind of goes 'sideways' like a baseball bat.  Only noticeable on small ships though.  However I tested a change that made forward momentum work... and with negative numbers, a tractor beam  :D  Working on this ;7

All that said... I do think a 'hybrid' beam, probably a new type, could be created, that behaves somewhat like a slash beam and does 'track' the target.

And Getter -- granted I've only seen Gunbuster scenes on Youtube... but the curved beam bit, isn't it being affected by the moon's gravity because of such a huge (light-minutes) distance/scale?

 

Offline gevatter Lars

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In that scene its indeed the gravity of the moon/planet that takes effect. Still I think there was a  situation where the Gunbuster itself fired beams that where tracking the enemy kinda like a missile would.
I think createing an invisible missiles with a beamlike trail would currently the best way to simulate this effect.
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Re: Homing Beams using missiles?
I don't think that's a good idea. What velocity would you give that missile?

 

Offline gevatter Lars

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A spead that matches that of a normal beam?
Also one shouldn't make the missile to manuverable.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"