Author Topic: Higher Collision Damage?  (Read 7929 times)

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Offline Topgun

  • 210
Re: Higher Collision Damage?
I thought kt was a typo for kg. (not blast power but weight. as in how many you could fit in a ship.)

 

Offline blowfish

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  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Higher Collision Damage?
But the tech description specifically says that it is referring to payload.

  

Offline Topgun

  • 210
Re: Higher Collision Damage?
maybe they got confused, they thought of payload on a ship and wrought that down.

 

Offline Woolie Wool

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  • Fire main batteries
Re: Higher Collision Damage?
In sci-fi debates about games, fluff always beats in-game mechanics, because in-game mechanics must be balanced while fluff only answers to the storyline.

Logic and reason >>>>>>> any fluff

I think someone at [V] put kT instead of T by mistake and other weapon descriptions just propagated from there. This is like SW tech numbers fluff - utter bull****

Not necessarily. If you made a video game or movie that reflects the US president's politics with 100% accuracy, it might not be logical, but it'd be accurate. Most of the time, they don't have fluff just for the sake of having it.

...Admittedly though, in SW if the capships can generate enough power for shields to maintain while being impacted by hundreds of 200 gigaton laser bolts, then the ship can use that power for a weapon to penetrate the shielding of a similar vessel and destroy it in a single shot. Destroy the death star in less than 30 seconds with no friendly casualties anyone?

The Death Star is more powerful than millions of Star Destroyers. It was designed to crack planetary shields instantly that would stymie entire sector fleets. A Star Destroyer can't redirect all its firepower into weapons because enemy ships will then cut through its weakened shields and tear it to pieces, and the Rebel fleet would have just been turbolaser skeet shooting for the Death Star.

maybe they got confused, they thought of payload on a ship and wrought that down.

No, the Harbinger description refers to a yield of 5,000 megatons (5 GT). No one talks about "megagrams"--1,000,000 grams is called a metric ton or tonne.

A literary approach to this kind of debate is futile because it will just be people throwing around their personal interpretations. That's why the universe is taken as it is, weird **** and all.
« Last Edit: April 12, 2008, 06:46:23 pm by Woolie Wool »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 
Re: Higher Collision Damage?
Isn't that what I said? :confused:

Oh and great job!!! Now you've exposed Free Space's secret shame! Why did you have to reveal to everyone that Free Space is a game about a little kid playing with his spaceship toys in the bathtub?! :sigh:

You are messing it up with Airfix Dogfighter.

 

Offline Topgun

  • 210
Re: Higher Collision Damage?
Oh and great job!!! Now you've exposed Free Space's secret shame! Why did you have to reveal to everyone that Free Space is a game about a little kid playing with his spaceship toys in the bathtub?! :sigh:
so, is that where the shrvans went?

 
Re: Higher Collision Damage?
Yes. Unless you're thinking of something I'm not. Then no.
Really though, those warp swirl effects? Going down a drain.
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Higher Collision Damage?
Logic and reason can be overriden by things that happen in game. Otherwise, half the things that happen in FS are impossible, like glowing blob guns, subspace, etc. Whether you like it or not, 200 gigaton turbolasers ARE canon.

Also, explosions would be MUCH smaller in space because there's no air.

Sometimes you have to accept magic-tech.

no, they can't. You can more or less find ways to explain some things satisfactory enough - glowing blob guns, non-newtonian physics can be explained.. subspace too (Einstein-Rosenberg bridge or something similar)

The SW 200 Gigaton lasers are an example of utter stupidity, since not only does that number make no sense, the laser itself doesn't behave like it has that amount of power in the moves. Canon liek that is so stupid that many fans choose to ignore it (and rightly so)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Higher Collision Damage?
The Death Star is more powerful than millions of Star Destroyers. It was designed to crack planetary shields instantly that would stymie entire sector fleets. A Star Destroyer can't redirect all its firepower into weapons because enemy ships will then cut through its weakened shields and tear it to pieces, and the Rebel fleet would have just been turbolaser skeet shooting for the Death Star.

Ahh...I've been waiting for this:

http://irregularwebcomic.net/cast/starwars.html

Read Episodes I and IV (Phantom Menace and New Hope)


Here's a few of my favorites:

http://irregularwebcomic.net/comic.php?current=91&theme=7&dir=next

http://irregularwebcomic.net/comic.php?current=97&theme=7&dir=next

http://irregularwebcomic.net/comic.php?current=130&theme=7&dir=next

http://irregularwebcomic.net/comic.php?current=154&theme=7&dir=next
« Last Edit: April 14, 2008, 06:39:15 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!