So wait a second. Are you telling me if a company wanted to sell porn to 12 year olds that would be legal?
And if it is illegal explain to me why in constitutional terms why banning minors from viewing graphic violence is an abridgement of freedom of speech but banning graphic sex isn't.
Pornography was banned from being sold to minors because it violates obscenity laws, or something crazy like that. That's not to say that I think it should be alright to sell little Billy the "film" Bump Uglies 72, because I don't. By the same token, I don't think little Joe should be playing the game Manhunt: Vengeance. But it still violates The Constitution to ban both of these mediums. Of course, the main responsibility for a child lies with said child's parent(s).
Back when I was a kid, I was physically punished if I did something wrong. I haven't shot up a school, or gotten into fights. I've never done drugs, smoked cigarettes, or anything of the like. Do you want to know why? It's because
I was raised properly. I was raised to say "please" and "thankyou." I was raised to speak to my elders with respect. I was raised to obey the law, even when the law was wrong. And I think I turned out just fine.
Once again,
The main responsibility for a child lies with said child's parent(s).
Of course, in the end, people get what they want. After alcohol was banned in the U.S., black markets formed. These black markets, combined with the scarcity of alcohol, led to huge profits for those who sold it. This huge sum of money led to kingpins, which then led to an increase in organized crime. This led to ridiculous crime sprees. And all of this could have been avoided if alcohol was never banned.
One reason why
I'm completely against government regulation of games, is that it will change what developers will create. E.g., If violent games (M+) are banned for sale to minors, then developers will almost always attempt to neuter their own work. The reason why they would do this is because they need to sell as many games as possible. Most modern games that are released by major publishers cost so much money to create, that over 200,000 copies have to be sold to break even.
The best example of self-regulation would be Soldier of Fortune. SoF had great violence blocks, as well as parental controls.
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I'll write more later.