Author Topic: Targeting on high resolutions  (Read 2701 times)

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Offline Shiku

  • 25
Targeting on high resolutions
Can somebody give me a hand with this? I'm running Freespace on a resolution of 1920 X 1080, and the targeting lines around ships/subsystems/jump nodes slide around and never align.

Not a big problem (I still know where to shoot) but it is getting really annoying, anybody know how to fix this?


No one becomes depraved all at once.

I followed Snipes quite wide and far,
And he led us to an unknown star,
But as soon as I surveyed the scene,
A great Sathanas did fill my screen,
As it rushed forward for a jump,
The both of us seemed destined to bump,
Until I heard Snipes, not too quiet,
“Dive, Dive!! Hit your burners, pilot!!!!” -Trayus

 

Offline Zoltan

  • 26
Re: Targeting on high resolutions
Can somebody give me a hand with this? I'm running Freespace on a resolution of 1920 X 1080, and the targeting lines around ships/subsystems/jump nodes slide around and never align.

Not a big problem (I still know where to shoot) but it is getting really annoying, anybody know how to fix this?




Here is a build that fixes this: http://www.hard-light.net/forums/index.php/topic,52260.0.html

Another option is to just change your resolution to a 4:3 ratio.
"A child of five would understand this. Send someone to fetch a child of five." - Groucho Marx

 

Offline Shiku

  • 25
Re: Targeting on high resolutions
Thank you Zoltan!  Works perfectly now. :D
No one becomes depraved all at once.

I followed Snipes quite wide and far,
And he led us to an unknown star,
But as soon as I surveyed the scene,
A great Sathanas did fill my screen,
As it rushed forward for a jump,
The both of us seemed destined to bump,
Until I heard Snipes, not too quiet,
“Dive, Dive!! Hit your burners, pilot!!!!” -Trayus