Author Topic: TBP 3.4b release candidate 2 feedback  (Read 8203 times)

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Offline IPAndrews

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TBP 3.4b release candidate 2 feedback
Please report your experiences with the TBP 3.4b release candidate release here. If you are reporting a bug here please note that not all bugs can or will be fixed. Check the list of unfixable bugs below. Also, don't post requests for new features, or new ships in this thread. Thanks all.

Unfixable:

1. Black square over buttons (game engine bug)
2. Skullar's epsilon 3 background (promised but never sent)
3. "Drums of War I" mission 3 "Dropping the Sledgehammer" and a background planet had a black square around it (I don't have the knowledge or tools to fix alpha channel issues)
4. Ships (inc B5) don't rotate in multiplayer
5. the RW Mission1 briefing (last stage) has still a incomplete voice file,
6. Asteroid model doesn't display when clicked in briefings.
7. Inferno build crashes in Multiplayer.
8. No rotation in subobject Multiplayer.
9. Cannot assign orders to DH Mothership (supercap object type hardcoded limitation)
10. Whitestar & Bluestar cannot be used in TvT or dogfight missions.
11. All large player craft cause respawn position problems in dogfights.  Examples Shadow Heavy Assault and ISA Bluestar
« Last Edit: May 18, 2008, 03:03:40 pm by IPAndrews »
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Offline rwm

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Re: TBP 3.4b release candidate 2 feedback
Quote
10. Whitestar cannot be used in TvT or dogfight missions.

Is the Bluestar crash in COOP also unfixable?
http://img59.imageshack.us/img59/2352/bugrs6.jpg

 
Re: TBP 3.4b release candidate 2 feedback
What was fixed from the last RC version?

 

Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
Quote from: rwm link=topic=53327.msg1077884#msg1077884
Is the Bluestar crash in COOP also unfixable?

Probably.
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Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
What was fixed from the last RC version?

Important things. You need the latest version to guarantee compatability with future campaign releases.
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate 2 feedback
Is the Bluestar crash in COOP also unfixable?

I can work around this one but modifying that mission but it will have to wait until after the official 3.4b release.   
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Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
So we have one minor bug? Anyone played through a campaign with this new release?
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Offline Vidmaster

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Re: TBP 3.4b release candidate 2 feedback
In the last release but not since the latest fix. But hey, why shouldn't it work?
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Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
It's a different game executable.  :shaking: Sure the changes are unlikely to make a difference to overall game stability but every now and again something unexpected happens. It's always worth a retest after an update. Especially when it's something as critical as the game engine.

I'll test it myself this weekend but hopefully someone else can also find the time.
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Offline Vidmaster

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Re: TBP 3.4b release candidate 2 feedback
will do
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Offline Vidmaster

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Re: TBP 3.4b release candidate 2 feedback
RW intro mission text looks weird (the Ragesh3 text)
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Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
Nah it's supposed to look like that. It's true to the show actually.
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Offline Vidmaster

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Re: TBP 3.4b release candidate 2 feedback
well, on my PC it's not the like looking blue-white text, it's like three of those textes above each other
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Offline IPAndrews

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Re: TBP 3.4b release candidate 2 feedback
It's a light blue/white text overlayed over a blue text. Same as the show. :)
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Re: TBP 3.4b release candidate 2 feedback
Playted EMW Demo and most of Raider wars, everyting seems ok,  trying multiplayer for first time and it seemed to work no one was on though 9:46 P.M. NYC time.  I like it.

 

Offline Shade

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Re: TBP 3.4b release candidate 2 feedback
Just installed 3.4b to get up to date for the multi session tonight (forgot last week and annoyed everyone due to mission transfers. Sorry. :nervous:), and I noticed that when the installer is finished, you have to use the 'escape' option to get out of it instead of being presented with a 'finish' button instead of the grayed-out 'proceed'. Really really minor, but I found it a bit annoying that you have to essentially click the abort button to finish installation.
« Last Edit: April 24, 2008, 02:15:32 pm by Shade »
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Re: TBP 3.4b release candidate 2 feedback
Unfortionatly you didn't include the fov fix.  Is it planed for final?  Or is there a 3.6.9 build that I can use and still retain multiplayer?

 

Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate 2 feedback
The FOV fix is a 3.6.10 thing not 3.6.9.  Unless someone comes up with a major flaw this is most likely the final. 

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Offline Vidmaster

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Re: TBP 3.4b release candidate 2 feedback
nothing here, campaign seems to work too
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Re: TBP 3.4b release candidate 2 feedback
@FUBAR
Nope its not,  its a simple patch designed by Murleen. http://www.hard-light.net/forums/index.php/topic,52185.0.html

True, its now committed to all newer builds.  But one of those is a mac version of the 3.6.9 build http://www.hard-light.net/forums/index.php/topic,52258.0.html

It would be a simple thing to include it in a windows build. (or at least it seemed simple enough for tinman to make a mac version)   I would do it myself if i knew anything about coding.

Wouldn't even have to be a new release.  Just put up a link to the new .exe next to the release.
« Last Edit: May 03, 2008, 07:56:22 pm by Darklord42 »