Author Topic: Removing Turrets  (Read 1344 times)

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Offline SF-Junky

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What tools do I need to remove turrets from a ship moddel? Am I fine with PCS and ModelView, or will I need something else?

 

Offline Galemp

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PCS2 could work, all you would have to do is delete the submodels and turret entries. This removes the physical subobjects. If you want the model there but you don't want it to function as a turret then that's a simple table edit, but I assume you knew that already.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline SF-Junky

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  • Bread can mold, what can you do?
PCS2 worked just fine. Thanks, Galemp. Only one small thing: The removed turrets are still shown in the target screen at lower left.

 

Offline Droid803

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You still need to get rid of the table entry for it...unless you did so already?
(´・ω・`)
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Offline Galemp

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You have to remove them from LOD1 as well, since that's whats shown in the target view.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...