Author Topic: My little BIG! idea  (Read 7621 times)

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Offline Roanoke

  • 210
Proof of concept, if you will







It would ferry Fighter squads through jump nodes prior to sending capital ships.

 

Offline Polpolion

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IMHO it'd need to carry a lot more fighters to be effective.

 

Offline Nuke

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thats how the rumrunner will eventually carry large fighters that wont fit in its fighterbay.
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Offline Zoltan

  • 26
While I'm typically not especially fond of smaller carrier craft, I think this is a fresh take (always good), with a lot of promise. :yes:
"A child of five would understand this. Send someone to fetch a child of five." - Groucho Marx

 
so, it's just for carrying non- advanced subspace drive fighters through jumpnodes, and the ships already have their pilots in and stuff?
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Offline Roanoke

  • 210
Yup. I figure 3 or 4 of these fully loaded-up would be a useful expeditionary force. Looks like it'll be vulnerable underneath as I can't reallt stuff turrets in next to piggy-backing Fighters.
It would use the existing Fighters rearm docking paths/points.

Wondering if I could add re-arm capability, as it happens.   :doubt:

 

Offline Mobius

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1) I think of it as a SOC special deployment unit(Into the Lion's Den anyone?).

2) I think the fighters are vulnerable. What about covering them(even partially)?
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have it so that it's own mini-cruiser goes on top, once it undocks to provide cover for the bottom of the ship, you could have animated weapons pop out of holes everywere on top, same thing for the bottom once the fighters are gone.
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Offline Snail

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1) I think of it as a SOC special deployment unit(Into the Lion's Den anyone?).
I think it looks more like a cheap substitute for carriers when they are not available.

 

Offline colecampbell666

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1) I think of it as a SOC special deployment unit(Into the Lion's Den anyone?).

2) I think the fighters are vulnerable. What about covering them(even partially)?

have it so that it's own mini-cruiser goes on top, once it undocks to provide cover for the bottom of the ship, you could have animated weapons pop out of holes everywere on top, same thing for the bottom once the fighters are gone.
Both valid points.
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Offline Mobius

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Many things depend on cost and availability. If the number of small carriers is very low they will probably be used for important ops(again, SOC).

I don't think they're meant for strikes, giving their vulnerability.
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Offline Axem

  • 211
I think it would look better if it the "cargo" arranged like the transports have it in SupCom. You could probably carry more if you made racks like that (less protection though, but these don't look like front line craft).

 

Offline Thor

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  • 29
a FS wing is 4 ships, so replace the center ship with a turret.  Best analogy is to think of it like n amphibious asault craft.  Drive it up to the beach, park it and get to work.  essentially all its required to do is drop the fighters off and get out of dodge until pick up.  perfect for those SOC missions, perhaps to ferry groups of fighters around.  wouldn't make much sense in traditional fleet ops. a real carrier would be  more effective.  but as a support vessel it makes more sense, so if it had rearming capabilites, now we're talking....
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Many things depend on cost and availability. If the number of small carriers is very low they will probably be used for important ops(again, SOC).

    Eh, I think SOC is high priority enough to get system-capable drives on their fighters.

 

Offline Hellstryker

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a FS wing is 4 ships, so replace the center ship with a turret.  Best analogy is to think of it like n amphibious asault craft.  Drive it up to the beach, park it and get to work.  essentially all its required to do is drop the fighters off and get out of dodge until pick up.  perfect for those SOC missions, perhaps to ferry groups of fighters around.  wouldn't make much sense in traditional fleet ops. a real carrier would be  more effective.  but as a support vessel it makes more sense, so if it had rearming capabilites, now we're talking....
* Slaps Thor with a trout Wings range from 2 to 6 fighters

 

Offline Nuke

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While I'm typically not especially fond of smaller carrier craft, I think this is a fresh take (always good), with a lot of promise. :yes:

it makes since for a makeshift pirate vessel like the rumrunner though. point is you can jump in and get your fighters into the fray immediately out of the node. good for hit and runs and saves the cost of intersystem drives.
« Last Edit: April 22, 2008, 08:57:09 pm by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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how would this save cost? how much does a fighter size inter system drive cost? how much does a small carrier + crew + maint. cost?
Fat people are harder to kidnap :ha:

 

Offline boewolf

  • 28
how would this save cost? how much does a fighter size inter system drive cost? how much does a small carrier + crew + maint. cost?

For all we know the carrier is a drone

 
how would this save cost? how much does a fighter size inter system drive cost? how much does a small carrier + crew + maint. cost?

For all we know the carrier is a drone

       How widespread is the use of combat (or any) drone craft in FS2?
       And yeah yeah, Amazon target practice.

  

Offline Colonol Dekker

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Amazons are virtual craft though, along with all ships encountered in Training Simulator Modules.

 :lol:
« Last Edit: April 23, 2008, 10:06:01 am by Colonol Dekker »
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