Author Topic: Capital Ship missions  (Read 7167 times)

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Capital Ship missions
Well, as the title says. I was wondering if there are anymore capital ship missions out there, I've only so far found one where you blockade the Knossos jump node in a Deimos corvette and i want to get that feeling that i am a big heavily armed battleship ready to serve the GTVA!


Infact, why don't we (Well, when i say we i mean someone who knows how to Fred) make a campaign or a mini campaign at least, where you command a capital ship at all times! :nod:

 

Offline blowfish

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Re: Capital Ship missions
Major changes need to be made to the game before you could fly capships effectively.  For one thing, they're big and slow, meaning that you can't really get around very well (its frustrating to move at 20 mps all the time too).  Another thing is that you have very little control over your turrets.  One on the most annoying things is that your screen is constantly pulsing red and when your turrets start to take damage, the subsystem damage list goes halfway down the screen.  Though if there is a mission out there that had the player fly a capship and was done well, I would like to see it.

 
Re: Capital Ship missions
I can't remember where i got the one i mentioned (The one with the deimos blockading the knossos) it was in a forum topic in missions i think

 

Offline Rodo

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Re: Capital Ship missions
you can actually put a deimos like a valid ship for the player???

I`ve tried freeding some missions with other vessels rather than normal bomber or fighters and everytime I got the "not valid ship for player" or something like that :S
el hombre vicio...

 
Re: Capital Ship missions
I believe you have to alter the table data for the capships to make them player-flyable.

So, you can fly capships if you really want to... but it is not all that fun, since you can't really do anything, and they are less maneuverable than a flying brick.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline colecampbell666

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Re: Capital Ship missions
I managed by some bizarre consequence in INFA to become the ship targeted by the Megaera. (an Orion IIRC, it was a custom mission) I got pwnt.
Gettin' back to dodgin' lasers.

 

Offline Rodo

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Re: Capital Ship missions
ya anyway.. I was thinking more about using one of those beautifull freighters... the poseidon class was the name?? mmmm

I wanted to modify the looks of one of those and use it as a miner ship to blow up large fliying rocks jojojo :P
el hombre vicio...

 
Re: Capital Ship missions
You could always have a sequence, say, you're being flow in a transport to your next assignment, enemies jump in, the pilot someone becomes unable to fly ship, and you wind up piloting the Argo/Elysium to the capship, while staying clear of enemy ships and the like.
Sig nuked! New one coming soon!

 

Offline blowfish

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Re: Capital Ship missions
Transports aren't that fast or maneuverable.

 
Re: Capital Ship missions
I had a dream that I was piloting a Sathanas and destroying an Arcadia station, Hecates, Orions, Collosus, etc. It also had an afterburner for some reason. But then I was attacked by fighters and I tried to dogfight them but couldn't, then I realized I had turrets to take care of them. But then there was a huge object in the mission, named "Solar System" which was the size of an actual Solar System - and it had a sun and a huge planet, and I crashed into it and died.
Sig censored by people with no sense of humor

 

Offline colecampbell666

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Re: Capital Ship missions
I had a dream that I was piloting a Sathanas and destroying an Arcadia station, Hecates, Orions, Collosus, etc. It also had an afterburner for some reason. But then I was attacked by fighters and I tried to dogfight them but couldn't, then I realized I had turrets to take care of them. But then there was a huge object in the mission, named "Solar System" which was the size of an actual Solar System - and it had a sun and a huge planet, and I crashed into it and died.
K... :nervous:
Gettin' back to dodgin' lasers.

 

Offline Droid803

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Re: Capital Ship missions
I had a dream that I was piloting a Sathanas and destroying an Arcadia station, Hecates, Orions, Collosus, etc. It also had an afterburner for some reason. But then I was attacked by fighters and I tried to dogfight them but couldn't, then I realized I had turrets to take care of them. But then there was a huge object in the mission, named "Solar System" which was the size of an actual Solar System - and it had a sun and a huge planet, and I crashed into it and died.

Here's the lesson, kids, don't dogfight in a six-kilometer long juggernaut!  :lol:
(´・ω・`)
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Offline Rodo

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Re: Capital Ship missions
DAMN!!! that`s a crazy dream!
Sure you are not playing FS too much?? XD

anyway.... fast question!: did someone actually saw a sathanas or cap ship bombarding some plannet surface in this game?? I wonder if that was one of those lost dreams I had too, back when i was still trapped by FS.
el hombre vicio...

 
Re: Capital Ship missions
The only planetary bombardment we know of took place at the Devastation of Vasuda... and even that has only been depicted in the (excellent) fan-made cutscene by IceyJones.

No Saths have been witnessed laying waste to planets (although I don't doubt that they could).
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Droid803

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Re: Capital Ship missions
Saths don't need to lay waste to planets. The supernova handles that.
(´・ω・`)
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Offline ShadowGorrath

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Re: Capital Ship missions
I think I'm gonna make a video of a planetary bombardment, using FS2.

 

Offline blowfish

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Re: Capital Ship missions
Please not a Sathanas!  They were meant for nuking stars, not bombarding planets.  Lucifers are the real planet killers.

 

Offline ShadowGorrath

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Re: Capital Ship missions
I'm thinking UEFg Karuna. But might use an Orion.

 

Offline Rodo

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Re: Capital Ship missions
well... but so it´s  possible to do such thing in the game? or it can only happen with videos?? :S
damn would love to see a mission where you should stop a lucifer from bombarding a civ plannet ::OOOOOO

and not just destroying the beams or whatever they use to attack... but actually not being able to stop it and watching you allied fleet getting in the way of the DEEEAAAADDDLY beams which (would otherwise) lay waste of the entire plannet!!!

AHHHH thats a lovely ending!!! :P
el hombre vicio...

 

Offline Mobius

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Re: Capital Ship missions
Why wouldn't a Sath attempt to bombard a planet?

Please keep in mind that the Lucifer was armed with beams in FS2. Beams. The Flux Cannons were probably changed by :v: and turned into beams. There are so many inconsistencies in the passage between FS1 and FS2, I don't know why we can't consider the fact that the Lucifer had two beam cannons...the Sathanas has 4 extremely powerful beams, well enough to devastate a planet.

There's no canon evidence stating that the Sathanas were only supposed to nuke stars. As far as I know they should be able to conduct planetary bombardments.
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