Author Topic: In-transit jump out effect  (Read 16045 times)

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Offline Retsof

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In-transit jump out effect
When playing a subspace mission, shouldn't the jump out effect be reversed, like with a starfield behind it instead of using the normal blue-white effect.?
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Offline Droid803

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Re: In-transit jump out effect
Yes, it should.
Good idea.
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Offline Herra Tohtori

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Re: In-transit jump out effect
When playing a subspace mission, shouldn't the jump out effect be reversed, like with a starfield behind it instead of using the normal blue-white effect.?
'

Swirling piece of starfield instead of light?

A novel idea and worth some research. It would probably require adding a third subspace jump texture in addition to the normal and Knossos textures. Although, a mod with no Knossos missions could get away with replacing the Knossos effect with the Swirly Starfield effect.

More difficult to change would probably be the fact that the subspace effect uses - to my information - additive transparency blending, which means that black is going to be transparent and you would see through the starfield. I don't know if simply adding an alpha layer to the effect frames would simply switch the effect to use alpha blending...
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Offline Retsof

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Re: In-transit jump out effect
This is why I presented it to the fine people of the FSU, because I would have no idea what i was doing.
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Offline FireCrack

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Re: In-transit jump out effect
When playing a subspace mission, shouldn't the jump out effect be reversed, like with a starfield behind it instead of using the normal blue-white effect.?
'

Swirling piece of starfield instead of light?

A novel idea and worth some research. It would probably require adding a third subspace jump texture in addition to the normal and Knossos textures. Although, a mod with no Knossos missions could get away with replacing the Knossos effect with the Swirly Starfield effect.

More difficult to change would probably be the fact that the subspace effect uses - to my information - additive transparency blending, which means that black is going to be transparent and you would see through the starfield. I don't know if simply adding an alpha layer to the effect frames would simply switch the effect to use alpha blending...

Or perhaps once there is a proper material system you could switch it to be subtractive.....
actualy, mabye not.
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Re: In-transit jump out effect
It always seemed to me like there was blue-white stuff being sucked into the tunnel.
I don't think the idea of swirling starfields would be good. Just coming out of the tunnel is fine.

 
Re: In-transit jump out effect
like a static star texture with a swirling edge

 

Offline Retsof

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Re: In-transit jump out effect
like a static star texture with a swirling edge
Yes
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I can't help but hear a shotgun cocking with this.

 

Offline Colonol Dekker

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Re: In-transit jump out effect
Does SCP Support alpha blending/layering yet??? :confused:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

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Offline Galemp

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Re: In-transit jump out effect
:wtf: FS1 retail supported alpha blending. How do you think explosion effects, weapon blasts and shockwaves were rendered?
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Colonol Dekker

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Re: In-transit jump out effect
Bah i am a twat...

Ok i'm not gonna feign sounding clever in these matters, Is the realspace.pof gonna be doable at this point :P  is what i should have said :D
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Galemp

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Re: In-transit jump out effect
I honestly don't see why not. All you need is to make a starfield image, copy the existing subspace warp into the alpha channel, then apply that to the current subspace.pof.
Swapping it out on a per-mission basis is, I think, a code issue. If someone can do it well maybe we'll see a warpfx.tbl that defines the normal, Knossos, and subspace warp effects. It would be useful for TBP and SWTC too, I think.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Colonol Dekker

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Re: In-transit jump out effect
Mebbe someone can add the feature to the background editor, tack it onto that checkbox which says "takes place in subspace" or something along those lines  :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline blowfish

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Re: In-transit jump out effect
I think Galemp's table idea was good.  It could also be used to add more warp effects, if needed.  Something like this:

Code: [Select]
$Warp: Normal
$POF File: warp.pof
$Texture: warp_normal

$Warp: Knossos
$POF File: warp.pof
$Texture: warp_knossos

$Warp: Subspace
$POF File: warp.pof
$Texture: warp_subspace

Then in FRED, have some field setting the warpin effect and warpout effect.  Also have a sexp:

Code: [Select]
( set-warpout-effect
   "Subspace"
   "MyShip"
   "MyOtherShip"
)

 

Offline Droid803

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Re: In-transit jump out effect
Or we could even hardwire it to the "takes place in subspace" thing, to save SEXP lines...
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Offline blowfish

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Re: In-transit jump out effect
But hardcoding is bad for future-proofedness.  Let's say you need another type of warp.  What do you do then?

You could also have a set-warpout-effect-all, or a way to set the default warp effect in mission specs.

 

Offline Droid803

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Re: In-transit jump out effect
Still use the table entries, just make it so subspace defaults to the subspace warp so people don't forget (and so its more easily integrated without having to re-FRED every mission in subspace).
(´・ω・`)
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Re: In-transit jump out effect
 :yes:

Im up for the idea as well.

 

Offline Herra Tohtori

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Re: In-transit jump out effect
Well, technically it's possible. Proof of concept:



The problem here is this: the warp texture is scaled up based on the size of the ship making the jump. Stars should remain small dots. Upscaling makes them stretch and it looks dumb. 1024x1024 resolution is barely sufficient for medium-sized ships jumping out at reasonable distance; even on this shot there's some stretching already. Imagine how big blobs those stars would be with a Lucifer or Sathanas-sized ship...

Also, the subspace skybox needs some work on it.  :blah:

So technically it's possible. I just wonder if it's possible to use texture-replacement on warp effect on mission-by-mission basis.
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Offline Galemp

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Re: In-transit jump out effect
Er... Subspace shouldn't have a starfield behind it. It should look like this.
http://www.flickr.com/photos/32989127@N00/173180298/sizes/o/
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...