Author Topic: Doom 4 announced!  (Read 4250 times)

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Offline Sarafan

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http://planetdoom.gamespy.com/fullstory.php?id=150779

Great! Lets hope this one will be a new hell on earth. :D

 

Offline Admiral Nelson

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I thought Doom 3 was terrible, I certainly hope the game is more like Doom 1 and 2....
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Offline Colonol Dekker

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I don't i like Doom 3 :p

 

Offline Nuke

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the purpose of doom 3 was to market the current idtech engine. the same engine was used in alot of brutally kickass games, like quake 4, prey, ect. id makes the best engines i think. its good news.
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Doom 3 rocked . .. the hell levels were so awesome.
Though the Cyber Demon was a Cyber Panzy.

 

Offline NGTM-1R

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Doom 3 was a gigantic piece of crap.
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Offline Colonol Dekker

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It was better than quake 4.

 

Offline CP5670

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I generally liked Doom 3 as a game, but I hated that graphics engine it used.

This could be an interesting game in any case. I'm looking forward to it.

Quote
the purpose of doom 3 was to market the current idtech engine. the same engine was used in alot of brutally kickass games, like quake 4, prey, ect. id used to make the best engines i think. its good news.

Fixed. :p

I think they dropped the ball this time around and messed up some otherwise good games by building them on that engine. The main problem I have is the fixed physics rate, which means you get an annoying frameskip/microstutter effect at all times. Most people don't seem to notice it until it's pointed out to them, but it looks absolutely blatant to me and it stuck out the very first time I started Doom 3. There is a way to get around it but it has other tradeoffs.

D3's graphics themselves were quite inconsistent. Some things looked great and others looked lousy. I think Riddick:EFBB, which came out around the same time, looked better in many ways.
« Last Edit: May 08, 2008, 11:55:04 am by CP5670 »

 

Offline Flipside

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The whole secret of Doom was NOT taking on super-tough enemies, there weren't actually that many in the original doom, the secret was one man walking into a room packed with Zombies, Imps and Demons, and walking out of a bloodbath. Doom 3 took itself way too seriously, it's like someone sat down and tried to think up 'how could this be feasible in reality?', which is totally irrelevant.

Basically, they tried to turn Doom 3 into a horror, which DID work, but I don't want to feel like I'm trying to survive, I enjoyed that feeling of 'Green hat? Check. Shotgun? Check. Hordes of Satan? Check. Let's go kick some ass to some Midi Pantera."


 

Offline Roanoke

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The whole secret of Doom was NOT taking on super-tough enemies, there weren't actually that many in the original doom, the secret was one man walking into a room packed with Zombies, Imps and Demons, and walking out of a bloodbath. Doom 3 took itself way too seriously, it's like someone sat down and tried to think up 'how could this be feasible in reality?', which is totally irrelevant.

Basically, they tried to turn Doom 3 into a horror, which DID work, but I don't want to feel like I'm trying to survive, I enjoyed that feeling of 'Green hat? Check. Shotgun? Check. Hordes of Satan? Check. Let's go kick some ass to some Midi Pantera."



Nah, it was too clunky/clumsey to really scary. It's almost become a cleche but SystemShock2 did it much better. I think Serious Sam took over where Doom2 left behind.

 

Offline Flipside

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Heh, well, it was pretty spooky, though that was partly to do with the creepy soundtrack, I think. Fear was supposed to be scarier, but I found it just....well... weird and somewhat repetitive. Like most horrors, the scariest part is when it is quiet.

One of my favourite tricks in Doom was to get the creatures to fight each other, in fact, there was one level with a SpiderMon & a CyberDemon that counted on the player using it. That was apparently possible in Doom 3, but there were never enough creatures in the room to test it.

My own opinion is, don't worry about the shiny so much, and start worrying about making the hordes of hell back into hordes, to be mown down by that shiny, shiny chaingun ;)


 

Offline achtung

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I hope the shotgun doesn't suck this time around.
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Offline Roanoke

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Heh, well, it was pretty spooky, though that was partly to do with the creepy soundtrack, I think. Fear was supposed to be scarier, but I found it just....well... weird and somewhat repetitive. Like most horrors, the scariest part is when it is quiet.

One of my favourite tricks in Doom was to get the creatures to fight each other, in fact, there was one level with a SpiderMon & a CyberDemon that counted on the player using it. That was apparently possible in Doom 3, but there were never enough creatures in the room to test it.

My own opinion is, don't worry about the shiny so much, and start worrying about making the hordes of hell back into hordes, to be mown down by that shiny, shiny chaingun ;)



The first Quake was great for getting bad guys to fight each other.

 

Offline Mars

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I thought Doom 3 was everything a shooter should be honestly.

 

Offline Galemp

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Nah, Serious Sam and Painkiller were the true heirs to Doom.
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Nah, Serious Sam and Painkiller were the true heirs to Doom.

       Yeah I picked up Painkiller but it won't run on my integrated graphics card, I'll check it out sometime. . . .
   
       As for FEAR, it wasn't that scarey. But Fear:XP was pretty damn creepy.

 

Offline NGTM-1R

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I thought Doom 3 was everything a shooter should be honestly.

I should not find it easier to play a shooter by walking backwards most of the time.
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Offline Colonol Dekker

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It still beats Quake 4. The command ship looked bloody ugly.

 

Offline Flipside

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Everything in Doom 1 looks bloody ugly these days, still great to play though ;)

 

Offline Colonol Dekker

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Wokenstien was better as it had robo hitler and you could eat dog food.
Doom 1 music is some of the all time best. . . Especially the tune from the first level.