can be done by reducing the number of particles. right now none of the information in the table makes any since, like +count: seems to be backwards, as in lower numbers mean more particles. for sanity im gonna need to rethink some of the math so that the pspew properties make more sense to modders. but it shouldnt be that hard.
thin again this is supposed to be pspew types, thats one type, i need ideas for more spew patterns. il probably do some variations on the helix type, one with a counter rotating core perhaps. or a solid core, or a double helix. i might see about multiple spewers per weapon. add an offset value to the spawn origin. so you can do things like missiles with multiple particle trails.