Another problem with the same old mission. I got rid of the wings and now have all the ships doing they waypoints right. Now I have a new problem. Since I'm not using wings I have the arrival of the next ships based on the destruction of the previous one and the status of a subsystem. Like this:
Arrival cue for ship x 2
and
-->is-destroyed-delay
---->ship x 1
---->0
--> <
---->hits-left-subsystem
------->cap ship
------->engine0x
----> 95
Where x is the number of the engine subsystem between 1 and 8. So if lets say it's engine03 it would be ship 3 2 arrival based on ship 3 1 being destroyed and engine03 having less then 95% strength. Well it's not working. with the engine03 at 97% ship 3 2 still arrives. If I replace engine0x with say navigation then it works as expected. Nav strength at 98 and the second ship didn't arrive. Damaged the nav subsystem and here comes the ship. I've tried 3 different engine subsystems with no luck. Something I'm missing here or did I just find a new "feature".
I'm really starting to hate this mission.