Author Topic: Jump drive questions  (Read 7434 times)

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Offline darkmaster

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Jump drive questions
Hi, I have some questions:

1> Can anyone tell me how to make an activated jump hole without ship jumping in / out ?
2> Can anyone tell me how to keep a jump hole open even when there is no ship to warp in or warp out ?
3> Does TBP support different jumping methods beside the conventional jump hole and the shadow fade in / out ?

Thanks in advance !
Darkmaster
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
Re: Jump drive questions
1> Can anyone tell me how to make an activated jump hole without ship jumping in / out ?

The warp-effect SEXP.

2> Can anyone tell me how to keep a jump hole open even when there is no ship to warp in or warp out ?

The warp-effect SEXP.

3> Does TBP support different jumping methods beside the conventional jump hole and the shadow fade in / out ? Darkmaster

We only have the standard jump in/out warp effect.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline darkmaster

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Re: Jump drive questions
Thank you. Will definitely try this.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Vidmaster

  • Moderator
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  • Inventor of FS2 bullettime ;-)
Re: Jump drive questions
Jumpholes and especially gates in TBP are just clever (in the good cases) fakes  :lol:
The FS2 engine has its limits.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline darkmaster

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Re: Jump drive questions
I wonder how star ships jump in/out in Freespace2 (I've never played Freespace2 before). Can we reuse this jump effect for TBP ships ? It would be nice to have a different jumping method for special ships like those of Thirdspace.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Jump drive questions
I wonder how star ships jump in/out in Freespace2 (I've never played Freespace2 before). Can we reuse this jump effect for TBP ships ? It would be nice to have a different jumping method for special ships like those of Thirdspace.

well the jump in/out effect of TBP is basicaly the same as in FS/FS2... but TBP uses a different model for the warp vortex...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Skullar

  • 29
Re: Jump drive questions
The jump-vortex is a SEXP under the category SPECIAL

Notes :
ORIGIN is the CENTER of the entire vortex ( not the opening only )
LOCATION is just a point in 3d-space where the opening points to.

The SIZE applies to the entire vortex. The proportions are always constant

Use a blue vortex for jumping in
Use a yellow vortex for jumping out
Use two vortexes at the same coords ( a blue AND a yellow one ) for a thirdspace vortex.

The ship editor lets your ships appear or disappear using a jumpgate vortex, this is no necessity.
Note that ships that arrive WITH a vortex have a pretty high inertia.
Ships that arrive ( later ) without vortex start with speed 0.

For rather common jumpgate effect use a warp-effect approx size 1000 at same coords as jumpgate.


 

Offline darkmaster

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Re: Jump drive questions
Hi, I know this is off-topic but ... can anyone tell me how to modify the speed of a ship? I launch a transport ship and want it to go 10 km/h but it goes 40km/h making the mission complete too fast. I need to know which SEXP to do it. Thanks.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Jump drive questions
cap-waypoint-speed will do it for non fighters/bombers.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline darkmaster

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Re: Jump drive questions
Yeah I know, it is mentioned in the FAQ  but ... I can't find it.

Edit: sorry, I found it. In the "Special". Thank you a lot.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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Re: Jump drive questions
It's under special.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline darkmaster

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HELP! There is a white sun in hyperspace !
HELP! There is a white sun in hyperspace ! I don't know why the hell it gets there but I can't get rid of it. I have used :

 "Full Nebula"
 "Poofs : Nothing-Nothing"
 "Pattern : Hyperspace"
 "Lighting storm : hyperspace"
 "Skybox model : hyperspace.pof"

No bitmaps and no suns of course.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Jump drive questions
The reason for that is that you cant have a design mission without a Sun
If you dont place a Sun using the Background Editor, then a White Sun is automatically placed

To remove:
Select Background Editor
Insert a sun
Change to one of the amient_colour options

ambient_red or ambient_none are the best options
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline darkmaster

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Re: Jump drive questions
WORKS !
Thanks a lot.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Jump drive questions
Glad to beof service
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline darkmaster

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Re: Jump drive questions
Well, I have just finished mission 5/8 of my campaign, only 3 left. At this rate it can be finished and moved to beta testing in 2 weeks. I'll include the name of all who help me here to the credit  :D.

I'll need someone to correct my grammatical errors and someone to play testing (or feedback or bug correction ....),   is there anyone who is willing to help me ?

TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline captain-custard

  • previously known as andicirk
  • 210
  • one sandwich short of a picnic
Re: Jump drive questions
ill bug test the game if you want , as for the grammar if its blatant i can help but if not im not that good , and yes english is my first language i know but was never that inteested by the written word...... :P
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: Jump drive questions
seems like it :lol:

what's your campaign about? If you manage to hook me with a thrill-and-major-battles-promising plot, I might spare some time  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline darkmaster

  • 27
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    • Personal Website
Re: Jump drive questions
The campaign is about the tale of a Primus class battleship, and it takes place in 2268. The plot shouldn't be posted here, but I can send you guys PMs if you are interested. Personally I think that knowing the plot by playing  through the campaign is a lot more interesting than knowing it before playing, but it's up to you.

For my English : I need just word and grammar correction, don't mind about writing style, formulation etc...

The campaign is aimed to all people, so the difficulty is not so high as Vid's campaign, but you must  use your wingmen well to win. You'll probably have time to look around, see how capship is destroyed, chasing enemy fighters ect... There are also ships that were never used before in other campaigns.

@andicirk: I'll send you a PM when I finish the last mission. Thank you a lot.
@vidmaster: Nothing better than the help of a pro. I will be very happy if you can have a look at it.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: Jump drive questions
so now I am a pro:lol:

Half a year ago I was like darkmaster here, begging (in my case Orph) to test my extremely buggy new campaign. I even upset IP until he removed multiple post by me :lol:   I guess that's what's called career  ;7

Okay, I am gonna play it :) But be really sure it works, I remember the thing I send to Orph back then. Considering how many bugs I had to fix afterwards I would probably state now that it was a pre-Alpha or something  :lol: :lol: :lol:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.