Poll

What would you prefer to see in a campaign?

New ships
8 (27.6%)
'Super' ships (i.e. Apoc, Gigas, Golgotha)
2 (6.9%)
New weapons
3 (10.3%)
Lots of missions
7 (24.1%)
Full voice acting
5 (17.2%)
New briefing anis & interface artwork
4 (13.8%)

Total Members Voted: 29

Voting closed: February 16, 2002, 01:40:14 pm

Author Topic: Customer survey  (Read 3682 times)

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Offline Galemp

  • Actual father of Samus
  • 212
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Quote
Originally posted by Corsair
... but good missions that bring you in and get you addicted like the regular FS2 campaign missions are a must! For example in Derelict when you go on the long patrol...how unnceccesary was that (I don't know cuz I haven't finished it)? that's my input anyway...


See, now these are the missions you go on every day and weren't included in the FS2 main campaign.

I love real wingmen too.
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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Mmm... thread merged. :)
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Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Eishtmo
I want to see a campaign where your wingmen aren't just cannon fodder, but real, interesting people.  This almost necessitates full voice acting, but what the hell.  I want a story that's interesting, not just "stop the big ship from destroying mankind."  Something that takes the personality of the wingmen into account, that plays on a characters past, ect.  I want unique uses of the engine, creative missions, I want. . .

Maybe I should just orginize a team to make it myself.  That way, it'll have everything I want.


That's a similar idea to what I was going to work on after Reciprocity - a 'proper' war campaign, where you actually know when you lose your comrades.  Like you supervise a training excercise when a wing of cadets gets torn to pieces by an ambush wing of Maras, or your wingman being suddenly blown apart right in front of you by a sniper sentry gun....

something where both sides fight dirty, and where the loss of your friends & comrades is often more important than even the main story.

 

Offline CP5670

  • Dr. Evil
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  • 212
That is actually one thing I really liked about both the FS and FS2 main campaigns: there was not much focus on individuals but rather on societies and institutions. I have seen many games that place way too much focus on some insignificant individuals who, by themselves, do not play any consequential role in the course of the storyline and whose solitary actions don't mean much in the big picture. There should be information provided on the upper-ranking military and political leaders and their actions, but I don't like having much emphasis on the ordinary people, except in masses.

Quote
cutscenes are cool but not necessary, MODs are nice but I don't need them, but good missions that bring you in and get you addicted like the regular FS2 campaign missions are a must!


Exactly; you can have a great campaign without any of the extras, but missions make up the core of any campaign and should always come first.;)

BTW if anyone wants properly designed and balanced missions instead of lots of mods, play the PI test release!:D

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Quote
I want to see a campaign where your wingmen aren't just cannon fodder, but real, interesting people. This almost necessitates full voice acting, but what the hell. I want a story that's interesting, not just "stop the big ship from destroying mankind." Something that takes the personality of the wingmen into account, that plays on a characters past, ect.


I was thinking about this and to do this each wingman would need a different AI (ie accurcy, evasion, courage, patience). Not to mention again different voices.
I have big plans, now if only I could see them through.

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Offline vadar_1

  • Mr. Crispy
  • 29
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Quote
Originally posted by hotsnoj
Ahhh! another Newbie that hasn't seached or just gone back a couple of posts. Didn't we talk about this already. Volition owns the rights to the cutscene file type. So a person can't make one by himself.


Actually Interplay does... jeez
You should have gone back and checked the old threads:doubt:
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