Poll

What would you prefer to see in a campaign?

New ships
8 (27.6%)
'Super' ships (i.e. Apoc, Gigas, Golgotha)
2 (6.9%)
New weapons
3 (10.3%)
Lots of missions
7 (24.1%)
Full voice acting
5 (17.2%)
New briefing anis & interface artwork
4 (13.8%)

Total Members Voted: 29

Voting closed: February 16, 2002, 01:40:14 pm

Author Topic: Customer survey  (Read 3678 times)

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Offline aldo_14

  • Gunnery Control
  • 213
I'm just curious - what would everyone prefer most to see in a campaign or mod?

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Voices and Interfaces is better than Uber-ships. What's the point in having a new ship if you have to give it a Ulysses ship ani?
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Add a vote for everything on the thread. Cuz I would like them all, but alas :( :(  can't have them all unless it was done by the game maker (ie Volition).
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The thing I'd want most, over everything else, is an immersive plot, with immersive missions, that you feel like you're in, if you see what I mean.
SCREW CANON!

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
New ships and weapons are nice, but if the story sucks, or the gameplay is boring, noones going to play it long enough to see most of the new ships and weapons

and uber craft are only good if they are used in the perfect way, or else they are just too big. (perfect way I mean excellent story uses, not overused, and a sense that something is actually different with it each time)
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Okay, what's good in campaign is this:

Full Voice Acting! without the voices you don't know whats they're saying (for us whom can't read and shoot shivans :p) and it is the ultimate mood factor. Voices equals mood enhancement.

and New weapons, cool weapon effects look much more of an aesthetic improvement than ships.

And interface: if it's a new ship interface (completely different HUD) then it's definitely worth putting in!
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Properly tested and tweaked missions is the main thing I would like to see in a campaign. There do not need to be a lot of them, but the ones that are there need to be good.:D

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by venom2506
The thing I'd want most, over everything else, is an immersive plot, with immersive missions, that you feel like you're in, if you see what I mean.


Yeah, I was taking that as given.

What i mean is, what would you prefer most of all in a well scripted campaign

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
yeah, well, then, new ships and weapons :). Voices I don't care much, I just open the comm window to see what has been said, and as a french, anyway, I don't get everything of what's said, I understand writen stuff better :)
Big ships, if they're used right, definitively have their place IMHO
SCREW CANON!

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Voice acting I don't care too much about, except that it be optional to download.  Those of us subjected to poor internet connections will not download a campaign that takes hours upon hours of waiting.  (Useless bloody decrepit copper wires, no-good darn phone company who won't replace them, blasted high speed providers who won't come here... :mad: )

Plentiful missions are of paramount importance.  Derelict was considered great in no small part because it was long enough for one to really get into it.  A campaign with only a few missions will simply not have the same fun factor.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
The thing I would most want is;
actually fun missions! Too many campaigns I have played have the missions as a simple medium in which to tell the story, and it makes no attempt to make the missions fun, challenging or engaging.

 

Offline Mad Bomber

  • Booooom
  • 210
One thing I'd like to see is new ships/weapons, preferably with new models and with some thought put into why they're there. Also, a big pet peeve of mine is when someone makes a new weapon and names it almost the exact same as an existing weapon (examples: Subach HL-8, Prometheus Q, UD-9 Kayser II, etc). If there's a new weapon, it should have a different name.

Some other things:

1) Be realistic in your plot.
2) Don't spring too much new stuff on the player that hadn't shown up before because "it was classified". It can only go so far before it's cliche'd.
3) Don't overuse the Aeolus. Sure, it said only 24 were put into service, but more might have been made. Still, if the GTVA only got 24, and only 5 are unaccounted for from the main campaign, there shouldn't be that many Aeoluses at all.
4) In populated systems, don't forget the civilians. If nothing else, they can provide scenery. And, if a battle happens, they can just leave.
5) Don't be afraid to provide a little comic relief. :D
"What the hell!? I've got a Snuffleupagus on my scanners! The Snuffleupagus is active!"

 

Offline Black Sheep

  • Wannabe Composer
  • 28
Anything that makes TBP special :p :D
"Something is rotten in the state of Denmark"
-Hamlet rulez

 

Offline Driller

  • 23
you are all forgetting another important feature... cutscenes. You can't have a good campaign without those!!!

 

Offline Driller

  • 23
you are all forgetting another important feature... cutscenes. You can't have a good campaign without those!!!

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Must be a newbie ;)
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
no.. these GD buttons are backwards...
Its amazing, the one time they shouldnt follow directions and they do...

 

Offline Corsair

  • Gull Wings Rule
  • 29
Voice acting ! *cough* Derelict *cough* ;)
cutscenes are cool but not necessary, MODs are nice but I don't need them, but good missions that bring you in and get you addicted like the regular FS2 campaign missions are a must! For example in Derelict when you go on the long patrol...how unnceccesary was that (I don't know cuz I haven't finished it)? that's my input anyway...
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
Ahhh! another Newbie that hasn't seached or just gone back a couple of posts. Didn't we talk about this already. Volition owns the rights to the cutscene file type. So a person can't make one by himself.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
I want to see a campaign where your wingmen aren't just cannon fodder, but real, interesting people.  This almost necessitates full voice acting, but what the hell.  I want a story that's interesting, not just "stop the big ship from destroying mankind."  Something that takes the personality of the wingmen into account, that plays on a characters past, ect.  I want unique uses of the engine, creative missions, I want. . .

Maybe I should just orginize a team to make it myself.  That way, it'll have everything I want.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.