Author Topic: Typhon  (Read 9397 times)

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Offline Galemp

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The Typhon maps are done. Any volunteers for screenshots? ...If I don't get any within the next two hours you'll all have to wait for tonight. :)
« Last Edit: May 23, 2008, 11:17:16 am by Galemp »
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Offline Herra Tohtori

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Re: The Big Normal Maps Thread
GalEmp: First problem was that with the "a" in the filenames, the new normal, shine and glowmaps weren't being used. Renaming the files from capital03-01a* to capital03-01* fixed that problem.

EDIT: This issue was caused by TrashMan's Typhon model - the retail model requires the a letter... how troublesome. :blah:


Well, here be screenies of things I took note to...

1. The shinemap needs an alpha channel to control environmental mapping. There's some visible on the dark side, and I don't think that's very characteristic for Vasudan ships.



2. The shinemap is... shiny. Perhaps too shiny for Vasudan ships?  I have always thought of Vasudan ships as matt surfaced (apart from machinery)...




3. There's some kind of seam going along the length of the ship in the middle. Nothing serious, but noticeable nevertheless.



Also, very close to the hull, the normal (and especially hight map, which probably won't be worth using for majority of users, kinda the opposite) distorts the bright square "windows" or lights or whatever they're supposed to be... I would recommend flattening them out of the normal and height maps since they get a bit of a weird appearance from them and cause some strange shimmering and some also look like they are inverted (?)...




Regarding shinemaps, I took the liberty to edit the shinemap (basically I increased saturation, reduced brightness, and then alpha masked it to eliminate env mapping problems. Oh, and converted the files to DDS format to eliminate shimmering with MIP maps.

Here's how it looks after that (on my specifig lighting settings...):





Relevant lighting command line switches: -ambient_factor 0 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 (at least I think these are  the relevant ones... Can't bother to re-check Wiki at the moment.  :nervous: )
« Last Edit: April 26, 2008, 02:01:52 am by Herra Tohtori »
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Offline jdjtcagle

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Re: The Big Normal Maps Thread
I love them!

That ship is awesome!
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Offline Herra Tohtori

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Re: The Big Normal Maps Thread
I love them!

That ship is awesome!

That's like answering "yes please" to the question "Which is more appealing to you, mammaries or the posterior area of a female member of our species?"


Could you be more specific? Like, do you prefer the matte version or the shiny version? :p
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Offline Galemp

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Re: The Big Normal Maps Thread
er... you didn't get them yet. :blah: Try clicking the smiley face in my last post for the most recent ones.
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Offline chief1983

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Re: The Big Normal Maps Thread
I really like Tohtori's modified set vs the first set, at least with that graphics setup.  Definitely the right amount of shine and the detail is noticeable.
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Offline Herra Tohtori

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Re: The Big Normal Maps Thread
er... you didn't get them yet. :blah: Try clicking the smiley face in my last post for the most recent ones.

 :lol:

Well you did post an earlier version... earlier, and unless one happens to move the cursor on top of that smilie it's not guaranteed that one notices that it's a link in the first place... I'll check the later ones out now. :nod:

EDIT: Mirror mirror on the... space? :shaking:



Alpha maps needed, badly.
« Last Edit: April 25, 2008, 05:23:48 pm by Herra Tohtori »
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Offline Droid803

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Re: The Big Normal Maps Thread
er... you didn't get them yet. :blah: Try clicking the smiley face in my last post for the most recent ones.

It was too ingeniously hidden!
Hmmm...I just have a mission I'm making that has Typhons. Great timing~!
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Offline Herra Tohtori

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Re: The Big Normal Maps Thread
Okay, here's some new screenies of the newest set of maps that was hidden by Galactic Emperor's clever ruse...

There's some... I dunno... cartoonyness present around the hangar bays, and the tiling of the texture around the hangar looks a bit excessive to me but I don't think it's the maps' fault, the model and it's mapping just blows.



Otherwise, it looks quite good (the overall brightness in these shots is because there are three suns in my skybox test mission and I couldn't be bothered to change them...):




Although, the main texture's normal mapping could possibly be a bit more sharply defined and/or more detailed - on close inspection it seems to fade out for whatever reason (could be the sun glare brightening the whole screen as well, at least partially):

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Offline Ransom

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Re: The Big Normal Maps Thread
I'm confused. Am I the only one who thinks the earlier version looks far better? Maybe it's just the angles, but I can't even make out the normal maps on that new one.

 

Offline jdjtcagle

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Re: The Big Normal Maps Thread
I love them!

That ship is awesome!

That's like answering "yes please" to the question "Which is more appealing to you, mammaries or the posterior area of a female member of our species?"


Could you be more specific? Like, do you prefer the matte version or the shiny version? :p

Ah yes, definitely the shiny - not a fan of the fighter bays but everything else looks great.
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Offline Galemp

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Re: The Big Normal Maps Thread
ahh, you're using Trashman's typhon which has messed up mapping. Try it on the original model... without 3 suns.

And remember I myself haven't tried these in game. These are straight from Gimp and Crazybump so there's bound to be some weirdness.

I'm wondering how the black rectangular paneling will look... I tried to move a lot of the shading present in the original map to the normal map but I'm uncertain about how it looks.
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Offline Herra Tohtori

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Re: The Big Normal Maps Thread
Yeah, the new capital03-01-normal looks significantly more blurry than the older one. Here's a comparision of new and old ones:

Old normal map:


New normal map:



I prefer the sharper one of these... (EDIT: although it has to be said that the latter has a lot less compression artefacts on the gradient blurred areas).

Crazybump is not the best thing to use in my limited experience about normal mapping, though. I prefer using the GIMP normal map plugin, with 4 sample mode, multiplier anything from 20 to 40 tends to make pretty good, well-defined plating details. CrazyBump just bumps stuff crazily and the controls are somehow pretty awkward...

Regarding TrashMan's Typhon: OH SNAP :shaking:. Someone has put it into the 3.6.10 MediaVP's for some reason... and with no ill intentions towards TrashMan's job, I don't think it should be there. :rolleyes: EDIT: This was also the reason why the "a" caused the textures to not work initially... the retail model does seem to require the letter in the filename in order to use the textures.

Can't take screenshots right now, the morning sun is making my room very bright even through the curtains and it makes my TFT screen practically worthless when it comes to viewing something like a dark-ish ship on a darker background... :nervous: Mapping did improve though as I put the retail typhon model into mediavps/data/models.
« Last Edit: April 26, 2008, 02:13:05 am by Herra Tohtori »
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Offline Droid803

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Re: The Big Normal Maps Thread
Regarding TrashMan's Typhon: OH SNAP :shaking:. Someone has put it into the 3.6.10 MediaVP's for some reason... and with no ill intentions towards TrashMan's job, I don't think it should be there. :rolleyes: EDIT: This was also the reason why the "a" caused the textures to not work initially... the retail model does seem to require the letter in the filename in order to use the textures.

At least its not glitched as badly as the HTL Ravana...  :rolleyes: For one thing, it can be hit.
The model itself isn't bad, TrashMan just needs to fix the mapping.
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Offline Snail

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Re: The Big Normal Maps Thread
TrashMan's HTL Typhon just messed up the textures for a few more polys, which i didn't find inviting. IMO he should've spent more time giving it more details like he did with the Orion.

 

Offline Droid803

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Re: The Big Normal Maps Thread
Maybe we should bug him about it  :P And about the HTL Demon.
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Offline Ghost

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Re: The Big Normal Maps Thread
I happen to like the shiny version. Oh well, we'll see how things progress, since this is a work in progress of sorts.
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Offline Snail

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Re: The Big Normal Maps Thread
I happen to like the shiny version. Oh well, we'll see how things progress, since this is a work in progress of sorts.
They look like they've got plastic film over them, kind of defeats the purpose of normal maps IMO.

 

Offline TrashMan

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Re: The Big Normal Maps Thread
ahh, you're using Trashman's typhon which has messed up mapping. Try it on the original model... without 3 suns.


I mapped mine following the originals pattern (except for one glaring mistake just in front of the bridge..couldn't fix it before exporting).
To make a really good HTL Typhon you'd need new textures, since the stock one just don't cut if for the ammount of detail you might want to add. Like the lower fins - using stock textures to map that - damn near impossible unless I strech the texture to infinity.

Hmmmm...I don't recall the tiling around the hangarbay to be that excessive.. :wtf:
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Offline Snail

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Re: The Big Normal Maps Thread
IMO the Typhon should just be UVmapped.