GalEmp: First problem was that with the "a" in the filenames, the new normal, shine and glowmaps weren't being used. Renaming the files from
capital03-01a* to
capital03-01* fixed that problem.
EDIT: This issue was caused by TrashMan's Typhon model - the retail model requires the a letter... how troublesome.

Well, here be screenies of things I took note to...
1. The shinemap needs an alpha channel to control environmental mapping. There's some visible on the dark side, and I don't think that's very characteristic for Vasudan ships.

2. The shinemap is... shiny. Perhaps too shiny for Vasudan ships? I have always thought of Vasudan ships as matt surfaced (apart from machinery)...


3. There's some kind of seam going along the length of the ship in the middle. Nothing serious, but noticeable nevertheless.

Also, very close to the hull, the normal (and especially hight map, which probably won't be worth using for majority of users, kinda the opposite) distorts the bright square "windows" or lights or whatever they're supposed to be... I would recommend flattening them out of the normal and height maps since they get a bit of a weird appearance from them and cause some strange shimmering and some also look like they are inverted (?)...

Regarding shinemaps, I took the liberty to edit the shinemap (basically I increased saturation, reduced brightness, and then alpha masked it to eliminate env mapping problems. Oh, and converted the files to DDS format to eliminate shimmering with MIP maps.
Here's how it looks after that (on my specifig lighting settings...):



Relevant lighting command line switches: -ambient_factor 0 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 (at least I think these are the relevant ones... Can't bother to re-check Wiki at the moment.

)