The big difference is that I split them into diffuse/glow/specular maps. While side-by-side the original ones look better than the composite, the horribly distorted ones in the mediaVPs badly needed replacing.
In any case it's easier to scuff up a clean, crisp high-res exploded texture than it is to un-scuff a low-res indexed composite texture. I'm sure the MediaVP crew is going to give these a once-over anyway. It's a community project, contribute if you can.
...also, VA just introduced me to CrazyBump. Let's see how well it works on the rest of the Typhon textures.
