Author Topic: The Serapis?  (Read 14248 times)

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Offline Droid803

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Is this the Aten in 3.6.10 beta MVPs? If so, I don't (seem to) have problems with it...nor with the Sobek.
(´・ω・`)
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Offline colecampbell666

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The crappy one is. I never had problems with the Sobek.
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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No this is an all new model that I built after the betas were released - it will come out when the final MVPs are released. It has already won the weirdest bug ever award though. :\
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Offline Droid803

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I never noticed any issues with the Hecate, Dis, SAC3, or Faustus either...
The only ghost ship I have noticed is SD Ravana (which is fixed).
(´・ω・`)
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Offline colecampbell666

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I never noticed any issues with the Hecate, Dis, SAC3, or Faustus either...
The only ghost ship I have noticed is SD Ravana (which is fixed).
QFT. Although for me, half the Faustus is always missing, and the rest is screwed as far as collision-detection goes.
Gettin' back to dodgin' lasers.

 

Offline Droid803

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Wait...so on some computers, they aren't glitched, and on others they are?  :confused:
(´・ω・`)
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Thus is with most bugs.
Fun while it lasted.

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Offline Vasudan Admiral

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I did some fairly intensive ramming and shooting tests on all the models from all sorts of angles - if I could fly in or shoot through them anywhere, they needed fixing and retesting. A lot of the holes I found were not nearly as obvious as those on the original Aten, but it still counted as broken.
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Offline Cobra

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Wouldn't it be easier to recompile the broken models through a different exporter, like the Truespace one?
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Offline Zacam

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Ideally, we nshould be able to have exporters to POF or PMF from any modeling application as well as a way for said applications to directly import POF or PMF instead of conversions.
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Offline Vasudan Admiral

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Wouldn't it be easier to recompile the broken models through a different exporter, like the Truespace one?
I thought the same thing, but I'd forgotten about smoothing. One of the biggest advantages of the pof exporter is how it preserves smoothgroups beautifully - far better than PCS2 can, and moreover PCS2 can't export those smoothgroups from the POFs in the first place.

So, if I were to re-convert say, the Hecate I would have to manually try and recreate the smoothgroups one by one using TS's retarded handling of the smoothing system. This would take forever and look really crappy. ;)

It's kinda a trade off one way or another with all the conversion methods.
  • The POF exporter does beautiful smoothgroups, converts directly to POF meaning it bypasses TS, but it often has major stability issues with the POFs it produces.
  • Using TS as a launching platform usually produces stable POFs, but means you have to try and use the thing in some way - which is a horrible thing.
  • Using 3d exploration as a launching platform can sometimes bypass TS, but usually mucks up more things than that solves.
  • Using Blender as a launching platform with Waters modified COB export script usually works very well, but you won't have much control over smoothgroups at all since Blender barely supports them anyway.
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Offline Galemp

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Ideally, we nshould be able to have exporters to POF or PMF from any modeling application as well as a way for said applications to directly import POF or PMF instead of conversions.

This is what Collada (COLLAborative Design Activity) is for. There's a movement to make it the new industry standard for 3D model interchange, particularly for porting from 3D authoring software into 3D games. Max, Blender, and a bunch of others have growing support for it.

All we need is for Kazan and/or Bobboau to write support for it into PCS, which is their project for the summer. *waits*
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Offline Mobius

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I don't know if this can help, but we had a problem with the INFA Hercules(which comes straight from the MVPs): basically there was a blind spot in the shields that allowed weapons to damage the hull directly.

You may wish to check the Herc...
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Offline Droid803

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Same thing happens with the SB Seraphim. Blob fire from the front can damage the hull...
(´・ω・`)
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Offline colecampbell666

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As is the case with many ships (in FS1 at least). Getting hit with a blob, even at full shields, will severely damage a fighter.
Gettin' back to dodgin' lasers.

 

Offline CaptJosh

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I would note that the 3.6.8 vp version of the Aten has at least some issues. The ship is somehow able to shoot through itself at you from a number of angles. Then again, the retail version of the ship did that. Doesn't make it right that it can, though.
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Offline colecampbell666

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I would note that the 3.6.8 vp version of the Aten has at least some issues. The ship is somehow able to shoot through itself at you from a number of angles. Then again, the retail version of the ship did that. Doesn't make it right that it can, though.
And you can shoot through it.
Gettin' back to dodgin' lasers.

 

Offline Cobra

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No duh, if it can shoot through itself then the player can too.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline colecampbell666

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That was kinda obvious before you said that. Maybe I just added that for, I don't know, emphasis?
Gettin' back to dodgin' lasers.

 

Offline Mars

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I used to love the Hercules, but I don't use it in the Freespace Port anymore because it ALWAYS gets damaged by a couple of hits from an Anubis.