Author Topic: Fighter primary weapon convergence  (Read 1775 times)

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Offline CaptJosh

  • 210
Fighter primary weapon convergence
I seem to recall some discussion some time ago about dynamic fighter primary weapon convergence and I was wondering if that was ever implemented. I would expect it to be some sort of table parameter. I ask because I was starting to get increasingly frustrated with the Claymore Mk.2 in Sol: A History. It's damn hard to hit a Ulysses with the spacing of its primaries and I was hoping to find out if any coding had been done to allow a fighter's guns to automatically converge based on distance to the current target.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Solatar

  • 211
Re: Fighter primary weapon convergence
A flag exists that will make the weapons fire down the specified normal of the firing point (as opposed to straight ahead) but you need to have a model that has normals that converge for this to have any effect. Unfortunately, you have to pick a distance you want them to converge at as it is not dynamic.

 

Offline CaptJosh

  • 210
Re: Fighter primary weapon convergence
Hrm, that'll have to change to let the Star Wars project boys do what they want to do with convergence points on the X-Wing's weapons. It would be nice to have a dynamic convergence as a table option, though.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.