Author Topic: Campaign editor problems and resolutions  (Read 5995 times)

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Offline emi_100

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Campaign editor problems and resolutions
Every time that I click on the "campaing editor" menu the Freed editor crash.

I've try with the fred2_open_3_6_9, fred2_open_3_6_9_debug, fred2_open_3_6_9_debug_INF and fred2_open_3_6_9_INF... but all crash.

... that means I can't finish my campaing?  :hopping:
really sucks! :sigh:

help! help people! LOT of work for nothing.... :(
« Last Edit: June 02, 2008, 06:00:13 am by IPAndrews »
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
I get this too (unsurprising since I built the FRED builds for TBP). Run the debug build. It works perfectly.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline emi_100

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    • Skype
    • artstation.com/emimartinez
I do run the debug build... but it still crashing  :sigh:
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline darkmaster

  • 27
  • TBP
    • Personal Website
Run the INF debug build ! It the only one that didn't crash in my PC.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Okay now that is interesting. I've NEVER gotten the debug build to crash when running the campaign editor, that's the main reason I couldn't fix the bug.

Is it actually crashing or is it simply displaying an error and allowing you to press No to continue?

Is it giving you any error message at all?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline emi_100

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  • www.artstation.com/emimartinez
    • Skype
    • artstation.com/emimartinez
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Microsoft errors arent that useful...

If the FRED-d was the last debug build you run... Could you go to your main freespace directory and find fs2_open.log from the data directory? The last entries of that file (last 5 or so lines that is) might be of some use..
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline emi_100

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    • Skype
    • artstation.com/emimartinez
here:

Code: [Select]
Ìturret10-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret11-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret12-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret13-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret14-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret15-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret16-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret17-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret18-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret19-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
WARNING:  Animation trigger #0 on subsystem 'ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌturret20-base', for ship 'EA Avenger', has a negative reverse_start value!  Capping it at 0!
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 3263960424 -- "aurora.pof"
cf_get_file_list_preallocated looking for type=7, filter="*-str.tbm"
ANI bicon-eaaurora with size 30x30 (6.3% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI bicon-tacfighter with size 20x20 (37.5% wasted)
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ANI bicon-dhtanker with size 35x35 (45.3% wasted)
ANI bicon-dhshuttle with size 34x34 (46.9% wasted)
ANI bicon-shguardian with size 93x93 (27.3% wasted)
ANI bicon-shbattlecrab with size 164x164 (35.9% wasted)
ANI bicon-shscout with size 35x35 (45.3% wasted)
ANI bicon-shhybrid with size 88x88 (31.3% wasted)
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ANI bicon-vefighter with size 19x19 (40.6% wasted)
ANI bicon-vetransport with size 33x33 (48.4% wasted)
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ANI bicon-veplanetkiller with size 115x115 (10.2% wasted)
ANI bicon-VORLON with size 107x107 (16.4% wasted)
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
ANI debris01 with size 38x38 (40.6% wasted)
ANI debris02 with size 27x27 (15.6% wasted)
ANI debris03 with size 19x19 (40.6% wasted)
Adding default sun.
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Loading model 'aurora.pof'
IBX: Found a good IBX to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 3263960424 -- "aurora.pof"
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
Error reading registry key 'RegisteredOwner'
Freeing all existing models...
Current soundtrack set to -1 in event_music_reset_choices
Loading palette gamepalette1-01
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
DEDICATED TO ALL THE
PEOPLE WHO PREDICTED
THAT THE BABYLON
PROJECT WOULD FAIL IN
IT'S MISSION.

-------FAITH MANAGES------
  • Normal Maps for -The Babylon Project-
  • "Battle at ..." (Campaign) You can't choose when, but you will choose where... and you will fight! GO NOW!
  • "One Mistake" (Third Space Campaign)
  • "Each Night I Dream of Home" (Crusade Single Mision)

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
I see multiple registry errors ... not sure whether its your problem. I doubt it, though. But i see multiple tree node resets, not to mention the EA Avenger warnings.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
The campaign editor doesn't work?  :mad:
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

  

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
The debug one works perfectly for me. The release one crashes on opening or closing occasionally but seeing as how no one else ever reported the error for any of my builds I've always figured it was just me.

I just tried it now and both worked just fine.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
... that means I can't finish my campaign?  :hopping:
really sucks! :sigh:

I feel the need to point out that we had an extensive beta testing programme. We gave you (the public) this version of the game as a beta for you to find these bugs. So I hope you're not hopping mad at me or the TBP team? In fact if there's anyone who has a right to be mad here it's probably me at the shoddy beta testing.

Anyhow. As with Kara's comments the debug build seems to work better and the crash in the non debug build does not appear to be consistent. So heed the advice here and try on different system configurations.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Skullar

  • 29
I think CAMPAIGN EDITOR always crashed on me too.
The DEBUG one worked I think, but haven't tried for some time now.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
 :rolleyes: Honestly I don't know why I bother. Please will someone report this in the SCP forum and put it into the MANTIS bug reporting system so it's fixed in the 3.6.10 game engine. Otherwise - stop complaining.

You've missed your chance to have a stable campaign editor in TBP. You should have beta tested it when you had the chance. I have no sympathy for you.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
:rolleyes: Honestly I don't know why I bother. Please will someone report this in the SCP forum and put it into the MANTIS bug reporting system so it's fixed in the 3.6.10 game engine. Otherwise - stop complaining.

You've missed your chance to have a stable campaign editor in TBP. You should have beta tested it when you had the chance. I have no sympathy for you.
You, sir, have my sympathy.

Srsly.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Skullar

  • 29
Hope I am not too late to complain...

- don't know how to mantis
- ESCORT aurora starfury has no gliding ( not so important )
- no glowmaps on texture replacement
- don't know how to override table entries for a specific mission
- CAMPAIGN EDITOR crashes on startup
- no one loves people who complain....

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
It's already in Mantis. Been there for ages actually.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Skullar

  • 29
Actually, like IP, I didn't care either.

People are doing campaigns, so the editor works with SOMEONE.
I just planned to send the complete set of campaign mission over to someone with a working editor, who would click together the campaign for me  :D

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Hope I am not too late to complain...

You are too late for it to serve any purpose.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
campaign editor does work. But it crashes sometimes (mostly when either starting, saving or loading). That was the case when I started fredding and it still is.

Tutorial by Vid how to overcome the CampaignEditor issues
open fred
DONT LOAD A MAP, use a blank one
if it crashed, try again. Keep tryining until you get the editor to open.
edit all the options, missions, descriptions and so on your campaign needs
dont save until you are finished
when you are finished (and be sure you are, loading does not work well on my PC), use the save as option and pray

works most of the time for me.


HOWEVER I NEVER TRIED THE DEBUG BUILD, that one may work flawlessly
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.