Author Topic: mod testing  (Read 7159 times)

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Hello,
I'm planning to release a mod+campaign I'm working on for now some weeks, but it's still currently a beta (we could even say an alpha) since I didn't included everything I want in the mod. But still the campaign is entirely written and I would need some testers to test it, to report bugs, to report bad language (English people or very good English writers needed), to report bad programming (in the missions)...etc....etc...
I would need only a few tester (no more than 10 please else, I couldn't manage everyone).

there is some informations about the mod (or at least what it should be)
-35 missions campaign separated in 5 acts (french and English version)
-roughly 20 new fighters (with 12 playable in the campaign)
-roughly 12 new cap ships (not all used though)
-don't expect new models, I'm not a modeler so all the models have already been seen in other mods (mostly inferno models)

I didn't write any background for the moment but I'll write one soon.

before having people interested in testing I should show you the bad size of testing what I've done :
-first campaign I created, since I just created 1 or 2 missions before, be prepared for noob errors in the campaign
-you can be stuck at a mission and can't continue (for the same reason as above)
-I'm french so there will be quite a lot of grammar mistakes (and I want tester to correct all errors they can find, I said ALL)
-I'm not really good with scenario so the story may seems very childish
-I mostly done this mod for myself and just planned to release it since friends of me told me to do so
-I'm not good at playing so I always play on easy, I'm currently playing my mod in medium to be sure everything is OK

so unless you have time to loose, don't post here xD.

PS : I'm currently fixing some last problems and I'll be giving a test mod only this week end, feel free to ask for anything here.
PS2 : If you think I need to change something, feel free to say it

 

Offline Galemp

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First.. how much do you actually have done?

You say 35 missions in 5 acts. How many of those missions are playable?

You say 30 new models. How many of those are completely POFed, tabled, and balanced?

Second. Good job on putting in the effort and asking for testers! Too many people here ask for help in seeing their idea finished, while not making enough of an effort. Nearly all of us are native English speakers and everyone will be glad to help you with your grammar. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

  
Currently done :
-the 35 missions + 1 or 2 skirmish missions from the tech room
-HUD interface and other small things
-ships tabled (need heavy balance between them) with weaponry (some weapon are from opther mods too)
Things I want to do next :
-improving campaign , through test, and I didn't put any background for the missions yet (planned but not needed to finish the campaign)
-adding custom musics
-other stuff I'm not thinking off right now

the 35 missions are currently playable (maybe they'll annoy you a bit because it's a long campaign, but that's why I need testers xD). But there can be bugs which will make you stuck at a mission (same remark as above).

since I didn't make any of the models and currently I've never seen any problem with modelling I'll answer that I think there are well poffed. They're all tabled but not balanced yet (I made the table on how I liked the model currently  :nervous:)

Should I edit the first post with these informations ?

all fighters model I added are playable (except shivan ones and maybe vasudans), and I think you know the answer for the cap ships. (there may be a reduction of playable ship since some won't be used by the player because the other ship is better.

 

Offline Galemp

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No, no, having it in the thread is fine. It's really amazing that you've done that many missions, and I'm sure you'll have lots of people clamouring to play it soon. :) From the sheer quantity, and the time you've been FREDding, probably your biggest issue will be mission essentials: Return to Base messages, making debriefings for every possible outcome, and wing directives. These are all general touches which seperate a mission-in-development from a finished mission.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
a small note:

as Galemp said, WOW. You're way better off than most people are when the announce they're working on a mod!
Sig nuked! New one coming soon!

 

Offline Snail

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Wow, 35 missions just like that? Most people would have announced their mod 3 years prior to making that much progress. I might have some time depending on how annoying Mobius is these coming weeks.

BTW, screenshots will make people more interested. ;7

 
I'm making some right now :D
well... since I began that mod for myself, I didn't announce it xD

edit : well..... I don't know what to screen xD

 
ships, i want ships!

for some reason, i like downloading mods just to see what ships are in them (not that i judge them by the ships)
Sig nuked! New one coming soon!

 
as I said none of the model in the mods is original, I'm not a modeler (too bad, I would need some (modellers)

here are some screens I made during one of the skirmish missions. (I'll try to make some more after)

some missile effects I liked (nothing is fixed, they may change with testing :D)



a primary weapon effect I liked (this screen is scrap, I'll do another one to replace this one soon)



the tech room striped from the non modded ships, there is the list of the one who exist in my mod, the one showed is my most beloved one
if some nouns sounds familiar to you it's normal , I kept the same name as the original model


 

Offline Stormkeeper

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I see beams of shiny blue. Shiny blue beams are nice. Energy and gauss meters. Intresting. I am intrested in your mod, to say the least. I'll volunteer to test it. But why doesn't your ship show up in the HUD? S' nothing big, but i like having a mini ship imprint there.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
that's custom made reticle, only the radar part comes from btrl.

the reason why the ship don't show up in hud is one of the reason why the mod isn't finished (because the ship I used don't have hud ni yet)

the mod has still no name from one hand because i've not yet looked for one, from the other hand becauase I'm not good nough at english to find one xD

 

Offline Stormkeeper

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Don't worry. We'll write a thread and argue over it the way we argued over Shadow's cruiser's name.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
only tester will be able to argue about the name of the mod I think.
I didn't notice shiny blue beams Oo, where do you see this ? the gauss and energy meters are already in game, just check the ballistic gauge in your launcher, then you'll have those gauge when you'll equip a ballistic weapon.

 
I believe he's refering to the missile trails.
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 
i can test it for you for the french part of the missions ;)
i can test it for the english part too if needed  :p
but i won't have time enough to test them together but enough to test just once ;)
« Last Edit: June 05, 2008, 01:48:29 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
since I use file diff to modify one version of the missions and then copy the difference to the other (tortoise SVN rocks =)). there should be no difference between the frenc and english mission beside the language. But if you want to test it in french, just tell me, because I haven't made the campaign file for the french campaign yet (changing the mission file name and that sort of things)

just to ask, should I give the mod to the testers via PM or post in on the public forum ?  :nervous:

 

Offline ShadowGorrath

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Not public. As that is kinda like a release... Not finished release...

I'm the best english speaker in the class, so I could probably test the english one...

Also, look at Singh's background emporium. You can get a few different good looking backgrounds for Lightspeed's nebula.

 
well i would prefer to play it in french ;)

(ps : Pm serais mieux si tu veut pas faire une release publique ;) sinon si tu a besoin d'aide en francais pour corriger certaines erreur tout ça tu peut aller la : http://www.gamekult.com/forum/lire_n337595/ ou si tu a besoin de plus de testeur francais tu as ce topic aussi : http://www.gamekult.com/forum/lire_n157818/ )
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
useful link if you're a modeler indeed.
I would only need 1 or 2 french tester (just to check language and if the story is understable)
but I prefer having english testers since I'm french myself =)

ok, I'll do private release for the bug testing, once te bug fixed I'll release a first version (without music, background (just the starfield.pof) and other thing not done currently)

then, there is my question : who want to test it ? (you can precise if you want the way I send you the mod)
just to repeat, I expect from tester to give reports , any comment is welcome even if you feel it is an unecessary comment, I want every tester's opinion about everything related to the mod

current tester (I'm almost finished with the last bugs)
-StormKeeper
-esarai
-Jake2447
« Last Edit: June 10, 2008, 12:50:35 am by griffon67 »

 

Offline ShadowGorrath

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I don't think I want to test though. But I could probably try to get you some backgrounds for the missions ( apart from the ones in Singh's background emporium here on HLP ), if you just listed the systems in the campaign to me via PM. Other than that, I'd prefer to wait till it's fully finished.