Author Topic: Capital ships - the use in FS1?  (Read 14823 times)

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Offline Jeff Vader

  • The Back of the Hero!
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  • Bwahaha
Re: Capital ships - the use in FS1?
Perhaps the Dashor had more refugees on it... Kind of stupid to do what it did in that case.
Which Dashor are you talkin' 'bout? This Dahshor or some other?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Snail

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Re: Capital ships - the use in FS1?
Oh bloody **** I meant Nebtuu.

 

Offline Mars

  • I have no originality
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  • Attempting unreasonable levels of reasonable
Re: Capital ships - the use in FS1?
Uh... that was rather too early for evacuation. The Dashor was going INTO the hot zone.

 

Offline Snail

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Re: Capital ships - the use in FS1?
Yeah I see that now... But the Nebtuu point still stands.

 

Offline Spicious

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Re: Capital ships - the use in FS1?
Wouldn't crews be more likely to scale with the cube of length?

 

Offline Snail

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Re: Capital ships - the use in FS1?
I was thinking that, but most ships are more or less a cuboid and proportionally scale with the length.

 

Offline Mars

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  • Attempting unreasonable levels of reasonable
Re: Capital ships - the use in FS1?
The Colossus is roughly 3X as long as the Orion and has 3X the crew.

But the population density on the Orion is ridiculously small, so it must be tiny on the Colossus.

 

Offline Fenrir

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Re: Capital ships - the use in FS1?
According to FW, a Hecate is 2174 m long and has a crew of 10,000. Following that, a Fenris at 253 m should have a crew of about 1,163 if the crew scales proportionally. An Aeolus at 272 m should have a little more than that. A Deimos at 717 m should have a crew of about 3,300.
According to the debriefing of "A Lion at the Door", the Dhashor has a crew of 6,000, so we can assume that the crew numbers of a Deimos ranks somewhere similar. But I for myself consider those numbers quite overdrawn. I mean, what does a corvette need a crew of 6,000 people for, when a destroyer with all its deck crews, field engineers and pilots needs "only" 10,000?

So do I, actually. What would 10,000 people do in an Orion, anyway? Are there that many jobs/positions to fill?

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Capital ships - the use in FS1?
According to FW, a Hecate is 2174 m long and has a crew of 10,000. Following that, a Fenris at 253 m should have a crew of about 1,163 if the crew scales proportionally. An Aeolus at 272 m should have a little more than that. A Deimos at 717 m should have a crew of about 3,300.
According to the debriefing of "A Lion at the Door", the Dhashor has a crew of 6,000, so we can assume that the crew numbers of a Deimos ranks somewhere similar. But I for myself consider those numbers quite overdrawn. I mean, what does a corvette need a crew of 6,000 people for, when a destroyer with all its deck crews, field engineers and pilots needs "only" 10,000?

So do I, actually. What would 10,000 people do in an Orion, anyway? Are there that many jobs/positions to fill?
Maybe bureaucratic errors? Like people responsible for the oil-powered boiler room on the ship.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

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Re: Capital ships - the use in FS1?
Freeloaders and stowaways!

 

Offline Fenrir

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Re: Capital ships - the use in FS1?
Maybe it`s the GTVA`s solution to overpopulation...

Or maybe that`s where they put their prisoners.
« Last Edit: June 28, 2008, 03:32:27 pm by Fenrir »

 

Offline ShadowGorrath

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Re: Capital ships - the use in FS1?
Well, destroyers are flagships. And the only capital ships that have hangars. They have ground forces, etc. You need engineering, maintenance, soldiers, gunnery, NAV, comms, local command ( if main base is not in system/in contact ), sensors, pilots, etc. I do think that all that people are actually needed. A lot of them can be ground forces, medical, etc.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Capital ships - the use in FS1?
For a ship that big, you'd end up with a lot of replication. Damage-control teams would have to number in the thousands, otherwise you could get caught with one section of the ship on fire and nobody to put it out. Or a beam cannon would shut down, and you'd have to send a team to jog clear across the ship to fix it. Further specialization of labor would also require more personnel - does the guy who knows how to fix the beam cannons really know how to safely put a fusion reactor together? Plus you don't want all your engineers who know how the engines to get killed when the ship starts taking damage and the engine compartment gets irradiated in a reactor breach.

(Of course in FS2, if you start taking severe damage besides hull damage you're pretty much dead. However, I get the feeling that crew specs were made without consideration to gameplay constraints and more to sound right.)

Gunners would be more spread out, and the weapons systems on board a Destroyer are undoubtedly more complex/volatile than weapons systems of today. You really don't want the guy who's shooting missiles to also be in charge of checking all of the antimatter rounds' containment is good.

The ship is just bigger. You need more people for the laundry facilities, more cooks, and so on. Without knowing what kind of amenities a typical destroyer provides, you may also have to have a number of civilians to operate those amenities. Also, factor in medical assistance and experts to provide support with any variety of problems a planet may be facing - civil unrest, natural disasters, etc. Marines to patrol the corridors to prevent someone from committing sabotage. Officers to be in charge of all of the additional personnel. Supply officers to handle the hundreds of thousands of missiles, weapons, food, water, waste, ships, and more on board the ship.

Now you get to the flight deck. You need pilots, and people to handle the pilots' and provide some measure of support to them. You need backup pilots. You need crews to service the fighters and backup crews there, as well. You need people in charge of the hangar bays, you need the little guy who waves the wands for fighters and you need the guy who makes sure that the landing lights are on and working.

You need safety officers - people who make sure that procedure is being followed and who account for all radiation in non-safe areas and ensure that it's within acceptable limits.

And you may need support crews for non-fightercraft, although I can't think of a time that we've seen a destroyer launching a shuttle or freighter to provide support to a planet, it's undoubtedly a possibility.

And you need bureaucrats and maybe even lawyers, since a Destroyer would undoubtedly be considered a powerful representative of the GTVA and the Captain of the ship would need legal and representative advice on some matters to ensure that he didn't accidentally start an interstellar war with routine police action. Granted, he could probably outsource this with the advanced subspace computer technology, but the Freespace universe still seems to value person-to-person contact, and in most situations where it's needed the Destroyer itself wouldn't be under threat of destruction.

So overall there's a lot of jobs to fill, and I've skimmed over some of what could be the most numerous - support personnel and civilians to run movie theaters, stores, etc. on board the ships. Some of those jobs, like supply officers, technicians, and medics would scale up dramatically with the ship size in order to ensure an orderly distribution that can provide timely assistance during a crisis. You'd also have to replicate many of the amenities to be within walking distance, in case the turbolifts or equivalent went down - you don't want people dying because the med center is a klick away and a piece of debris is lodged in the turboshafts.

Of course all this seems like a total waste since in the FS2 universe, a beam cannon will cream your craft in a matter of seconds, damage control or no. You might as well fly with a skeleton crew and automated gunnery for all the good it usually seems to do.

EDIT: And might I add that the destructive force required to take down a destroyer must be incredible, since its hull can withstand point-blank detonations from antimatter weaponry without any visible deformation (presumably there are scorch marks).
-C

 
Re: Capital ships - the use in FS1?
According to FW, a Hecate is 2174 m long and has a crew of 10,000. Following that, a Fenris at 253 m should have a crew of about 1,163 if the crew scales proportionally. An Aeolus at 272 m should have a little more than that. A Deimos at 717 m should have a crew of about 3,300.
According to the debriefing of "A Lion at the Door", the Dhashor has a crew of 6,000, so we can assume that the crew numbers of a Deimos ranks somewhere similar. But I for myself consider those numbers quite overdrawn. I mean, what does a corvette need a crew of 6,000 people for, when a destroyer with all its deck crews, field engineers and pilots needs "only" 10,000?

I think a Deimos would have less.

Vasuda Prime had somewhat of an evacuation before it was bombed.

Sol was just cut off. No evacuation. I would expect the Terran population to be less than the Vasudan population.
Just don't give away the homeworld...

 

Offline Droid803

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Re: Capital ships - the use in FS1?
Wasn't every transport evacuating Vasuda Prime was destroyed?
(´・ω・`)
=============================================================

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Capital ships - the use in FS1?
Wasn't every transport evacuating Vasuda Prime was destroyed?
Most.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

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Re: Capital ships - the use in FS1?
4 bilion Vasudans. I'd take it that a lot of them survived though, as a homeworld would have much more civies at that year.

 

Offline Snail

  • SC 5
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  • Posts: ☂
Re: Capital ships - the use in FS1?
Wasn't every transport evacuating Vasuda Prime was destroyed?
Well there were the guys Alpha 1 saved in Exodus, for a start.

 

Offline Droid803

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Re: Capital ships - the use in FS1?
4 bilion Vasudans. I'd take it that a lot of them survived though, as a homeworld would have much more civies at that year.

But it is a desert planet which is relatively inhospitable.
(´・ω・`)
=============================================================

 

Offline ShadowGorrath

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Re: Capital ships - the use in FS1?
So? Earth will be similar by 2335 ;)

If seriously, there'd still be AT LEAST 8 bilion Vasudans there. Earth would have much more. . .