I've been out of town and won't have access to a computer with FRED for a day or so, but I recently had an idea- what about ending missions without jumping out? Every once in a while you play a scramble mission where you are launched off of an Arcadia-and at the end, you jump away. What about making it so FS gives the illusion of returning to the fighter bay? Here's an idea for how- remember, I would have tested this if I could, but I can't yet.
Simplest case:
1. Create a single waypoint just inside the fighterbay of, say, an Arcadia.
2. Create a SEXP tree where if all mission goals are true and player is within 100 units of the waypoint you end the campaign.
So, Player finishes mission, gets ordered back to base, flies towards fighter bay, and mission ends just in front of the entrance. Simple.
Potential problems:
1. If you use End Campaign, does the game skip past any debriefing you have?
Any thoughts? As soon as I get a chance, I'm testing this.

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Sushi- the OTHER white meat!