Author Topic: 03-14-XT Build Normal Maps Problem  (Read 1972 times)

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Offline CKid

03-14-XT Build Normal Maps Problem
So yesterday I switched from the 10-28-XT build to 03-14-XT build but for some reason, the normal maps do not show up anymore. I have the normal map box checked off under the features tab of the launcher and that does not help. Does anyone have any suggestions on how to fix my problem?
If I agreed with you, we would both be wrong

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 03-14-XT Build Normal Maps Problem
Check the box back on, possibly add -height to the Custom flags field and get a shader (see How to get the most graphicswise out of FSO link in my signature).
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: 03-14-XT Build Normal Maps Problem
-height won't likely do anything since he most likely just doesn't have the shader set VP in his game data anywhere.

I can't bother to dig up a link at the moment, but search the forum for sdr1112.vp and/or sdr1119.vp... or read the "how to get most out...." topic mentioned by Lobo, it has Good Stuffings in it anyway.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline CKid

Re: 03-14-XT Build Normal Maps Problem
The box was already checked, -height is already in my custom flags field I also already have the right shader (sdr1112) in my mediavp folder. I still don't get normal maps.
« Last Edit: June 19, 2008, 06:58:43 pm by CKid »
If I agreed with you, we would both be wrong

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 03-14-XT Build Normal Maps Problem
Try sd1119? Install newer (or older) drivers for your graphics card?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: 03-14-XT Build Normal Maps Problem
The box was already checked, -height is already in my custom flags field I also already have the right shader (sdr1112) in my mediavp folder. I still don't get normal maps.

Try using sdr1112 and sdr1119 simultaneously, I've also encountered this kind of behaviour with the 0314 build (doesn't show normal maps with sdr1112, shows nameplates incorrectly with sdr1119, but shows normals and nameplates correctly with both in the folder at the same time).

If you've already seen the normals with older builds (where the shaders were hard-coded and compiled in the build) you won't be needing new GPU drivers, you just need to get the game to recognize and use the shader set.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline CKid

Re: 03-14-XT Build Normal Maps Problem
Try using sdr1112 and sdr1119 simultaneously, I've also encountered this kind of behaviour with the 0314 build (doesn't show normal maps with sdr1112, shows nameplates incorrectly with sdr1119, but shows normals and nameplates correctly with both in the folder at the same time).

If you've already seen the normals with older builds (where the shaders were hard-coded and compiled in the build) you won't be needing new GPU drivers, you just need to get the game to recognize and use the shader set.

Bingo! Problem solved. The sdr1112 caused the normal maps not to appear. sdr1119 fixed everything. Thanks for the quick responses Herra and Lobo. :)
If I agreed with you, we would both be wrong