Author Topic: Glow points and maps in FRED  (Read 1588 times)

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Offline FUBAR-BDHR

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Glow points and maps in FRED
I'm trying to make a ship do a blinking sequence.  Deactivate/Activate glow maps sort of does the trick but I don't want to do the whole ship.  Anyway to do just certain areas of a ship?  Also how do you know what is valid for glow point bank for a particular ship?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline karajorma

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Re: Glow points and maps in FRED
Glowpoints and glowmaps are not the same thing. Glowpoints are the little blinking lights you get on certain HTL models. AFAIK there isn't any way to turn off individual glowmaps and even if there was I doubt it would work in multiplayer as there is almost certainly no packet to pass the information on to the client.
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Offline FUBAR-BDHR

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Re: Glow points and maps in FRED
OK thanks.  That idea just went right out the window.  Guess I'll just have to stick with the messaging to fake it.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Herra Tohtori

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Re: Glow points and maps in FRED
Wait - so you can't do texture-replacement on multiplayer missions?

switch to black glowmap a few times repeatedly when conditions are met - it wouldn't work? To specify certain areas, just blacken the appropriate parts on the replacement glowmap.
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Offline karajorma

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Re: Glow points and maps in FRED
1) I don't think anyone has added a texture replacement SEXP yet
2) Even if they have they probably haven't made it work client side
3) Skullar will be along any moment to complain that glowmaps don't work properly with texture replacement anyway. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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