Author Topic: Idea: Being free to travel in FreeSpace  (Read 6063 times)

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Offline peerLAN

  • 22
Idea: Being free to travel in FreeSpace
Freespace is missing an essential thing. Freedom! You have jumpnodes and jumpgates already and a sort of systems map. How about being able to travel freely from one system to another using jumpnodes/jumpgates just like in Freelancer or X3 games? Think how much it could add to the game and future mods. What do you think ? I think it’s will take Freespace into the XXI century.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Idea: Being free to travel in FreeSpace
It would be much easier to do a handstand while taking a dump, and more pleasant.

FS2 is designed for fighter combat arcade simulation from the get-go. Free roaming games are a lot different - mostly as far as AI is considered, the whole code would need an aggressive re-write. So in a real sense, making it really work would be a lot easier by just porting FS2 ships to a free roaming game engine other than FS2_Open.

However, as far as hacks go...

Technically, it could be possible to make a campaign that is scripted to create a simple mission file (or use a lot of variables on the mission/campaign files so the re-play value would increase) based on which jump node the player is close to while jumping, or based on co-ordinate inputs or planet name on in-system jumps... then connect the joined missions with red-alert SEXP and you should get a passable illusion of freedom, for what it's worth since the AI will be the same as it is now, and the randomization of the missions would be veery limited. But it could work as far as the systems and static ships go. Getting things to actually do something in the missions would be a... challenge. So... a grand scnic tour of GTVA space might be possible, but that alone would take heaps of work to get to work correctly, and getting action into the mix... it makes me shudder to think of all the involved work for such small advantages, and makes me still say you'd be better off finding a moddable free-roaming simulation engine and porting FS2 ships into it as a total conversion.

IPAndrews has/had a project that tried to make a dynamic campaign for The Babylon Project, but the last I heard of it, it was in indefinite hiatus pending at least the final TBP release. I have no idea what it's state is now.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Idea: Being free to travel in FreeSpace
Yah. For those who want to travel around 'n stuff, there are games such as Freelancer and X3 that you already mentioned. But the traveling isn't "the thing" in FreeSpace.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Idea: Being free to travel in FreeSpace
It can be done without too much difficulty. You set up NAV points, and when the player reaches them and presses a certain key config, the mission shows a cinematic of the player ship flying away at high speed. It fades out, and when it fades back in, you see the cinematic of the player ship slowing down as it reaches it's destination. During that fade-out/fade-in time, you use Events/SEXPS to change skybox or backgrounds. That's for in-system travel. If you want to travel to planets, you can use the red-alert mission deal.

EDIT: I had the same idea of asking you people about traveling in and between system in FS via using events. But someone beat me to it  :p

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Idea: Being free to travel in FreeSpace
Well...

If you want trading AI. Although even then you could probably work something out with scripting and a data file to hold information about ships that would give a series of orders to ships and so on, and just use the basic Freespace AI for in-mission stuff.

And missions could be done by manually loading them and, again, using a data file for player data. I don't know if scripting has that capability right this very instant, but Freespace itself does have those loading functions segregated pretty well. It's just a bit of thinking outside of the box.

What it needs is someone who's passionate and willing to see it through. I see a lot of people saying how cool stuff would be, but few people producing. It's not dissimilar to the real world - most of the famous people I've heard of have, more or less, gotten famous based on their own merits and skills, even if those skills did largely consist of knowing how to get other people to do the work for them to achieve their goals. They haven't gotten famous by coming up with an idea, mentioning it once or twice, and then giving up once they were told it wouldn't work. In fact some notable triumphs have been in spite of people telling other people it won't work.

I think to make this idea of yours work, you need something more than just a gimmick of Freelancer in Freespace. You have to do something with the format that hasn't been done before, that this engine is good at doing, that you can't do in other engines, and has some real meaning to the player.
-C

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Idea: Being free to travel in FreeSpace
Goob's done it, or something like it; look for his Freespacelancer demo mission.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Idea: Being free to travel in FreeSpace
Can someone link it here ?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Idea: Being free to travel in FreeSpace
http://staff.hard-light.net/goober5000/downloads/freespacelancer.zip

This is just a proof-of-concept, mind you.  There's no combat and hardly any actual story.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
Re: Idea: Being free to travel in FreeSpace
Goob I really liked the count von count...  Reminds me of my ringtone and picture ID a friend set up for me once :p
« Last Edit: June 20, 2008, 12:22:43 pm by jdjtcagle »
"Brings a tear of nostalgia to my eye" -Flipside
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I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Re: Idea: Being free to travel in FreeSpace
Freespace is missing an essential thing. Freedom! You have jumpnodes and jumpgates already and a sort of systems map. How about being able to travel freely from one system to another using jumpnodes/jumpgates just like in Freelancer or X3 games? Think how much it could add to the game and future mods. What do you think ? I think it’s will take Freespace into the XXI century.

Play Tachyon for that.
Just don't give away the homeworld...

 

Offline peerLAN

  • 22
Re: Idea: Being free to travel in FreeSpace
Freespace is missing an essential thing. Freedom! You have jumpnodes and jumpgates already and a sort of systems map. How about being able to travel freely from one system to another using jumpnodes/jumpgates just like in Freelancer or X3 games? Think how much it could add to the game and future mods. What do you think ? I think it’s will take Freespace into the XXI century.

Play Tachyon for that.
I haven't played Tachyon... do you mean this http://fringespace.org/ ?

  

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Idea: Being free to travel in FreeSpace
You mean like some sort of overworld map like in the Final fantasy series I-IX + Kingdom hearts I-II? or like the areas connect in Final fantasy X-XII
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Idea: Being free to travel in FreeSpace
Tachyon was what the opening poster described... but think more along the lines
of BtRL flight mechanics with less intelligent AI.

The main campaign had you as a pilot for hire/merc that was framed, and then exiled
to the fringes of colonized space. Once there you had to rebuild a new life while everyone thinks
your a murderer of a certain station... and eventually make a choice to go one of two paths
either with a mega-corp or the colonists opposing them. You could free-roam, using gates and so forth
if you accepted a mission and then just didn't go to the final destination. We also had free roam in the
multiplayer missions which had several gate connected areas (largest was 12 sectors I believe).

FringeSpace is the effort of some of the original modders of Tachyon to port the feel and universe to the
FS2 engine. Tach is beyond saving unless you have 3 dozen coders breaking the program down and rebuilding
massive amounts of it. Plus it's not open source... amid other reasons.

Right now we are working on getting multiplayer functional, after that we may look into doing a single player
campaign depending on who is still around and what energy is left. We do have a SP plot... but SP is just a whole 'nother
monster to deal with after the fact.

None the less this topic has given me a little more insight and hope for what we may be able to do in the future.

..and peerLAN, if you wish to play Tachyon you will need a copy of it off the net (it's now downloadable) or a retail CD - and
the DC's 36R quick updater and my Tachyon Service Bay fix kit, both of which are available on FringeSpace in the downloads
section.

GameTap also hosts Tachyon, but I cannot vouch for their multiplayer being functional as NovaLogic moved the servers and broke
the game. My Service Bay was made to restore multiplayer games in retail-type on-your-PC copies of Tach.

« Last Edit: June 25, 2008, 09:50:35 pm by JGZinv »
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Idea: Being free to travel in FreeSpace
What I want is the ability to choose and pick which missions you go on, like MW4: Mercs. IIRC Mercenaries on GW had a way, but they died.

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Idea: Being free to travel in FreeSpace
Oh you mean like in colony wars Red sun? you can choose which missions you do, but some HAVE to be played
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Idea: Being free to travel in FreeSpace
Didn't we discuss that RedSun sucked, terran  :lol: ?

Seriously, selecting missions can work. I've some plans in that direction.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Idea: Being free to travel in FreeSpace
Dude, JGZinv, you just spoiled the story. could you edit it to remove mention of Neptune and the Bora/Galspan? Others may want the surprise.
Just don't give away the homeworld...

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Idea: Being free to travel in FreeSpace
I know that Red Sun Sucked majorly...

The only goold thing about it was that for the most part was that you could select which missions you played - with the e
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Idea: Being free to travel in FreeSpace
There - edited...

The GS/Bora rift is introduced in the very first news reel in the game, no point in editing it.

Of course this assumes there's people interested in playing... -_-
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 
Re: Idea: Being free to travel in FreeSpace
I didn't read this thread, mind you, but I will pitch in this tidbit.

I think it will be much, much easier to simply mod Freelancer. I would like it more myself, to see freespace from an entirely different perspective. Actually, I think it would turn out really, really great if a freespace mod ended up in Freelancer.

sorry if it's been mentioned before.
Fun while it lasted.

Then bitter.