Author Topic: Game crashes after formatting  (Read 4133 times)

0 Members and 1 Guest are viewing this topic.

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Game crashes after formatting
Recently, my whole hard drive had to be reformatted (Had ja Trojan horse, I didn't get rid of... :wtf: ), so I also had to re-install FS. Everything seems to work just fine, but always anything bigger than a fighter, bomber, cargo unit or sentrs gun shows up in the game (both in-game and tech room), the game halts. Only music keeps playing. I already tried to delete the cache, but this didn't help either. Taks manager says "no response".

My system:
Windows XP Professional
Version 2002
Service Pack 3, v.3264 (Could this be the prob, I just had SP 2 before)

AMD Athlon(tm) XP 1800+
1.53 GHz, 1.50 GB RAM

Using SCP 3.9.10
« Last Edit: June 21, 2008, 07:02:43 am by SF-Junky »

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Game crashes after formatting
Run debug build and post the fs2_open.log file (found from the data directory)
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Game crashes after formatting

Service Pack 3, v.3264 (Could this be the prob, I just had SP 2 before)


You know that SP3 5512 is the final release, right?  3264 is pre-release.  See here.  How about getting the RTM (final) build?

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
You know that SP3 5512 is the final release, right?  3264 is pre-release.  See here.  How about getting the RTM (final) build?
Uh... the prob here is that I didn't do that. Was my brother, since he has much more idea of those things than I.

Here is the log:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -alpha_env
  -env
  -mipmap
  -glow
  -nomotiondebris
  -spec
  -cache_bitmaps
  -img2dds
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
Building file index...
Found root pack 'D:\games\freespace2\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'D:\games\freespace2\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\games\freespace2\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'D:\games\freespace2\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'D:\games\freespace2\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\games\freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'D:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace2\' ... 7 files
Searching root pack 'D:\games\freespace2\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'D:\games\freespace2\MV_Assets.vp' ... 1768 files
Searching root pack 'D:\games\freespace2\MV_Core.vp' ... 92 files
Searching root pack 'D:\games\freespace2\MV_Effects.vp' ... 1108 files
Searching root pack 'D:\games\freespace2\mv_music.vp' ... 32 files
Searching root pack 'D:\games\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace2\warble_fs2.vp' ... 52 files
Found 15 roots and 12413 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1600/X1650 Series
  OpenGL Version    : 2.1.7537 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  b-vert.sdr / b-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader ->  b-vert.sdr / bg-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader ->  b-vert.sdr / bs-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader ->  b-vert.sdr / bgs-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 
  Compiling shader ->  be-vert.sdr / bse-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 Validation failed - samplers of different types are bound to the same texture image unit.

  Compiling shader ->  be-vert.sdr / bgse-frag.sdr ...
  Shader linked with warnings...
Fragment shader(s) linked, vertex shader(s) linked.
 Validation failed - samplers of different types are bound to the same texture image unit.


  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_flak-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'beams2-wep.tbm' ...
WARNING: "Too many beam sections for weapon BFRed - max is 5" at Weapons.cpp:2979
TBM  =>  Starting parse of 'beams1-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_turretangle-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'mv_hg-hdg.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1314
MOVIE ERROR: Unable to open movie file 'intro.mve' in any supported format.
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 1.395 (1.395)
Frame  0 too long!!: frametime = 1.047 (1.047)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Frame  0 too long!!: frametime = 2.447 (2.447)
Frame  0 too long!!: frametime = 1.071 (1.071)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x421298b7, IBX checksum: 0x91a9bb00 -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.945 (1.945)
Frame  0 too long!!: frametime = 1.244 (1.244)
TECH ROOM: Dumping excess ships...
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof"
Frame  0 too long!!: frametime = 3.937 (3.937)
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x461fad33 -- "capital01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01.pof
Frame  0 too long!!: frametime = 5.975 (5.975)

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Game crashes after formatting
Code: [Select]
Found root pack 'D:\games\freespace2\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'D:\games\freespace2\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'D:\games\freespace2\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'D:\games\freespace2\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'D:\games\freespace2\mv_music.vp' with a checksum of 0xbbd92e16
Put the MediaVPs in their own folder, labeled "mediavps".

Code: [Select]
-cache_bitmaps I don't use that, but it looks wrong to me.

So did it crash in the Techroom?

Gettin' back to dodgin' lasers.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
Put the MediaVPs in their own folder, labeled "mediavps".
I did, now it works - but everything looks like retail. That's why I always had the mediavps in the main directory. It always worked just fine.

Quote
So did it crash in the Techroom?
Both in-game and techroom, as I said.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes after formatting
Put the MediaVPs in their own folder, labeled "mediavps".
I did, now it works - but everything looks like retail. That's why I always had the mediavps in the main directory. It always worked just fine.
That's what the MOD tab on the Launcher is for. Having non-retail files in the root directory is rarely beneficial.

Code: [Select]
-cache_bitmaps I don't use that, but it looks wrong to me.
http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-cache_bitmaps
« Last Edit: June 21, 2008, 08:45:13 am by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
That's what the MOD tab on the Launcher is for. Having non-retail files in the root directory is rarely beneficial.
Again: This worked nothing but fine before! Why not know? Just because of a new version of Windows?

Oh, and using the MOD tab on the mediavps folder doesn't work either.
« Last Edit: June 21, 2008, 08:35:50 am by SF-Junky »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes after formatting
That's what the MOD tab on the Launcher is for. Having non-retail files in the root directory is rarely beneficial.
Again: This worked nothing but fine before!
Aye. FSPort will work just fine if you throw the files to your \freespace2\ folder. Just that it will cause problems with several other mods/campaigns that way.

Quote
Why not know? Just because of a new version of Windows?
Probably not. I've had success with FreeSpace, while having SP3 installed, hmm.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
Aye. FSPort will work just fine if you throw the files to your \freespace2\ folder. Just that it will cause problems with several other mods/campaigns that way.
:rolleyes:
Did I say anything 'bout FSPort? The only non-retail files I have and always had in the main directory are the media_vps. All other mods are in their own directories.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes after formatting
Aye. FSPort will work just fine if you throw the files to your \freespace2\ folder. Just that it will cause problems with several other mods/campaigns that way.
:rolleyes:
Did I say anything 'bout FSPort? The only non-retail files I have and always had in the main directory are the media_vps. All other mods are in their own directories.
:mad: :lol: No. But I did. You said that you can play while having the MediaVPs in the root folder. I said that you can also play while having FSPort in the root folder. It's just that neither of those scenarios are recommended.

Curiously, you said that you are using 3.9.10. I assume you mean 3.6.10. Which doesn't tell much since there are n+2 3.6.10 builds out there. What specific build do you have? And, have you tried 3.6.9?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
:mad: :lol: No. But I did. You said that you can play while having the MediaVPs in the root folder. I said that you can also play while having FSPort in the root folder. It's just that neither of those scenarios are recommended.
The difference is that the media_vps won't cause any probs with other mods under normal conditions, and never have in may case.

Quote
Curiously, you said that you are using 3.9.10. I assume you mean 3.6.10. Which doesn't tell much since there are n+2 3.6.10 builds out there. What specific build do you have? And, have you tried 3.6.9?
Sorry, forgot about that. I'm using this built: fs2_open_3_6_10-20071028T.exe

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes after formatting
Hmm. You said that the game ran fine without the MediaVPs. Therefore I shall impersonate Sherlock and state that the logical deduction is that either your 3.6.10 Beta MediaVPs are corrupt somehow or they are too big a strain on your computer. For some reason. You can try to redownload them or switch back to the 3.6.8 Zetas.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Game crashes after formatting
And get a more recent 3.6.10 build, that one is quite outdated.

It's beneficial to have the MediaVPs in a separate folder for in the future if you decide to install Blue Planet or Homesick or something.
Gettin' back to dodgin' lasers.

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Game crashes after formatting
Look in my sig and find the directions for calculating the checksum of the files in your FreeSpace directory.. then you'll have to have someone else whose copy works do the same, because the checksums I have are outdated (3.6.8 Z / 3.6.9).

EDIT: Nah, just follow the directions for posting your FS2 tree (directory contents).. that should be enough, as it will show the filesizes, which will probably have changed if they are corrupted.  Then have someone check theirs the same way, and compare.  ;)  (Lobo?)

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Game crashes after formatting
And jr2, 3.6.10 debug builds output checksums as well.
Gettin' back to dodgin' lasers.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Game crashes after formatting
I have re-downloaded the media_vps and installed a more recent patch, and now it works. There is only one minor problem left (see attachments). I once had this with my old graphics card, because it only had shader 2.0. My new card (Radeon X1600/x1650 Series) has 3.0.

[attachment deleted by admin]

 
Re: Game crashes after formatting
is there a commadline you can put in so that it always uses MediaVPs regardless of the mod.ini?
Sig nuked! New one coming soon!

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes after formatting
-mod mediavps

You can actually circumvent the whole mod.ini business with the -mod command-line parameter. Just throw it in the Custom flags field and enter the mod folders you want to use, separated with commas, hmm.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Game crashes after formatting
I dunno about that issue. It almost looks like ghosting, but it's too pronounced.
Gettin' back to dodgin' lasers.