Author Topic: Imperial-I Star Destroyer  (Read 85492 times)

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Offline Droid803

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Re: Imperial-I Star Destroyer
 :eek2:

That is some insane detail you've got on there.
(´・ω・`)
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Offline Stormkeeper

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Re: Imperial-I Star Destroyer
If sanity is for the weak, Brandx0 must be pretty strong.
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Offline brandx0

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Re: Imperial-I Star Destroyer
Why is everyone saying I'm insane?  I think it takes a pretty clear head to make these models (trust me, I've tried modeling drunk and it doesn't work too well)

=P
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Offline brandx0

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Re: Imperial-I Star Destroyer
Last update for the day.

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Galemp

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Re: Imperial-I Star Destroyer
Make sure those turrets have enough clearance to rotate, otherwise they'll be stuck in the broadside position.
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Offline brandx0

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Re: Imperial-I Star Destroyer
I made sure that they do have room to rotate.  They're actually spaced out enough to do a complete 360 rotation, but these guns aren't designed to be able to fire outside of about a 120 degree fire arc to either side.  Any further and they'd hit the gun next to them when they fire.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Imperial-I Star Destroyer
And I think that some of the new turret code being worked on should allow that kind of fine control as well.
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Offline brandx0

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Re: Imperial-I Star Destroyer
And another high res compare shot.

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: Imperial-I Star Destroyer
More detail along the sides near the turrets.  Almost finished the Terraces!  After that it's just completing the detail on the bottom and a few other random parts, and then the trench!

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Imperial-I Star Destroyer
speaking of turret control, how are you gonna get them to only fire in that very particular canon firing arc?
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Offline colecampbell666

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Re: Imperial-I Star Destroyer
By telling them. In PCS2, you can set constraints like that.
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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Re: Imperial-I Star Destroyer
No you can't actually - but you can specify rotational limitations in the ships tbl entry for each turret under one of Wanderers builds. :)

The ISDs are lovely Brand. Very cool.
Could we get a closeup shot of the two destroyers bridge section greeblage perchance? They're my favourite piece of my favourite sci-fi ship and look particularly sweet here. :D
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Offline brandx0

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Re: Imperial-I Star Destroyer
Ask and ye shall recieve


Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: Imperial-I Star Destroyer
And finally! The terraces are complete!

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Imperial-I Star Destroyer
And finally! The terraces are complete!

      Dang, What's the polycount on that thing? (keeping in mind that you probably haven't had the chance to clean it up yet).

 

Offline colecampbell666

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Re: Imperial-I Star Destroyer
So again, what do you use to model?

And :jaw:
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Imperial-I Star Destroyer
All of the detail all together comes up to 18k triangles right now (which is pretty damn good)

That'll decrease a bit, but increase once I get the trench done.  Also about 12k of that is in detail boxes.  

So all in all, we're doing damn good.

And I use 3D studio max to model, with VRay to render.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Alan Bolte

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Re: Imperial-I Star Destroyer
Impressive. Most impressive.
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Offline Flaser

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Re: Imperial-I Star Destroyer
You're probably the no. 1 reason why Kazan will hurry up the Collada implementation in PCS2.x
When told that he could have a Stardestroyer to play with - and finally a ship that properly uses detail boxes - sticking to Truespace and Truespace only will no longer cut it.

The same goes for getting wanderer's features into the trunk build.

In other words: you guys are an awesome motivation for coders.(...and Bobbau is swelling with pride, since such a polycount monster is only possible with his detail box code).
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Offline Galemp

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Re: Imperial-I Star Destroyer
I wish. I haven't seen them around in a while.

*waves wad of cash* Collada! Collada! Here boy! Here!
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