Author Topic: RELEASE - Ghost Revenants  (Read 37547 times)

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Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: RELEASE - Ghost Revenants
I believe the technical term is "new powers as the plot demands" or perhaps "strong as they need to be."
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: RELEASE - Ghost Revenants
I realize this is a huge bump ... but I just noticed that Fisk has packaged the edited campaign and it is available for download on freespacemods. http://www.freespacemods.net/download.php?view.470  I just though it might be useful to post this here in case anyone who hasnt tried this campaign yet is interested.

 
Re: RELEASE - Ghost Revenants
So this will be a really very huge bump :)

No i played now this campaign and is very enjoyable.
I'm testing with mediavps_2014 and RC3.7.2

Now running good so far but i occur 1 tiny problem: i don't hear the ADV KAYSER !!
Is there a fix available for this or is a revamp/overhaul of this nice Campaign planned ??
I like this Campain because your Wingman are your Friends and not only Numbers as in other Campaigns

Greeting Peter

 

Offline Govenator

  • 26
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Re: RELEASE - Ghost Revenants
I have the same problem as renegade.

This campaign is excellent.   Really into the story.  Wing man are cool too.  I also love the updated ships.  Very well done.

 

Offline CT27

  • 211
Re: RELEASE - Ghost Revenants
I ran into a small problem with this campaign today.  I was playing it on the 2014 VPs and using 3.7.1 (nightly build 10832).


When I started up the campaign (after the media VPs 2014 screen and FS2 intro movie) I got a "warning!" picture and said 42 or 43 errors (can't remember the exact # right now).

I played throgh the first mission okay but at the debriefing screen when I clicked the button to go to the second mission I got this error popup:

Invalid ship/wing name.
In sexpression: ( has-arrived-delay 10 "GTCv Ulysse" )
(Error appears to be: GTCv Ulysse)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_20140623_r10832.exe! <no symbol>
fs2_open_3_7_1_20140623_r10832.exe! <no symbol>

 
Re: RELEASE - Ghost Revenants
In the mission "Imprevus pour Prayer" I´m ordered to return to the Prayer after destroying every enemy.

I do this, but nothing happens then - the mission is not continuing. What´s wrong?

 

Offline Govenator

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Re: RELEASE - Ghost Revenants
@CT27 I have the same thing and mine was 41 errors.  I also can't load Act 5 mission 6 without the game freezing up.  I posted about this on the FSO support page and have not heard an answer yet.

 
Re: RELEASE - Ghost Revenants
Not so many replies please    :lol:

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: RELEASE - Ghost Revenants
This mod is probably not supported anymore, and original creator is gone. You probably need some older build and previous release of MediaVPs. Try FSO 3.6.12.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Govenator

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Re: RELEASE - Ghost Revenants
Bummer, this was a great campaign!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE - Ghost Revenants
There's nothing stoppping you from trying to get it working yourself, if you are so inclined.

 

Offline Govenator

  • 26
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Re: RELEASE - Ghost Revenants
Thats very true.  Do you know if there are any tip sheets/starter guides for programming/troubleshooting Freespace Open?  I basically have no idea what I'm doing.... :confused:

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE - Ghost Revenants
Stop by the FreeSpace Campaign Restoration Project and have a look at what they're doing there.  Also try the Support forum.  And read the FRED2 tutorial.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: RELEASE - Ghost Revenants
I agree with the the Fred tutorial recommendation. It takes you from zero to a working knowledge in less than an hour.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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