"reset-camera"
When you hear that, without reading the description, do you think it will:
- Switch the camera back to the player ship
-or-
- Switch the camera back to the player ship
- Reset camera rotation and position
With the new camera code, the camera will retain its position between set- and reset- calls, which I can see being useful to people.
In addition, the new code can (very easily) support multiple cameras. How should that be handled?
Example:
set-camera-position ;;using Default SEXP camera
set-camera "Charlie" ;; Now using Charlie
set-camera-position ;;Changing Charlie position
set-camera-facing ;;Changing Charlie facing
set-camera-fov ;;Changing Charlie's FOV
reset-camera ;;Reset camera
set-camera-position ;;Which camera is this? Is it Charlie, or the default SEXP camera?
;;If it's still Charlie, how do we get back to the default SEXP camera?