Author Topic: Custom jump-in / jump-out. . . ?  (Read 1492 times)

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Offline Colonol Dekker

  • HLP is my mistress
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Custom jump-in / jump-out. . . ?
Hellooo.
 ;D
 
At the London'a'thon i picked some brains, i can handle the model and warpmap creation. But i fail to find the references in any .tbl files. I'm curious as to how to affect exit / enter velocity as the BTRL ftl jump has zero. I also wish to learn all the possible tweaks. TBP has effects for entering and exiting hyperspace and i wonder if this was a texture swap or a different .Pof entirely. Once i find the .tbl
I'll kick myself but until then i'm lost.
Any direction i should follow?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Wanderer

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Re: Custom jump-in / jump-out. . . ?
http://www.hard-light.net/wiki/index.php/Ships.tbl#.24Warpin_type:

TBP has command line option which enables it to use one (ie. 'standard') for warpin effect and another (ie. 'knossos') for warpout (or vice versa).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Custom jump-in / jump-out. . . ?
Many thanks /:)



Very helpful :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Custom jump-in / jump-out. . . ?
:bump:

Creating custom animations,.... is it hard-coded or can i use a tbm.? if so is there a template/example? :D

in short, i don't want to make a standalone mod, iwhat i've got wouldn't warrant such, ie- if i want to completely replace the effect (physics as well as animation)


Apologies for the curt/bluntness but not enough time to ype as i've a cab on the way. (don't ask)



Much obliged.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Custom jump-in / jump-out. . . ?
and to hijack the thread....

would it be possible for the warp out effect to occur after the ship departs? Once i finish my connie class, i wanna play with the warp effects to see if i can make a star trekish type warp in/out.

Essentially what i want is for the ship to accellerate to a redicilous speed, vanish, and as soon as it poofs the light explosion like effect.

I assume that would be simple enough but then again ya never know

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Custom jump-in / jump-out. . . ?
Search youtube for the stargate freespace mod jump test... UIt's nearly identical in concept. :nod:


There may even be a thread in here or Gen Disc highlighting said vid..


But yeah guys, any tips for us Jump effect novices noovs novosice nosoci learnerss.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png