Author Topic: Coordinates Question  (Read 2513 times)

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Offline Angelus

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Coordinates Question
I'm working atm on a SP mission, and i added lots of waypoints, sort of position markers. Eachtime the player comes in range of one of 'em, a message will pop up, something like "current position: bearing...karom...".

My question is: would that work in MP too, and if so, how?
I found a old MP TvT mission and that would be a nice feature, since the Dradis range is reduced ( almost to zero ), so one player can tell his team mates where he is.
This also allow teams to gather/ set up traps on a specific location.



Do all SEXPs work in MP?

 

Offline colecampbell666

  • I See Dead Pictures
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Re: Coordinates Question
Yes, I believe so.
Gettin' back to dodgin' lasers.

 

Offline Shade

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Re: Coordinates Question
A fair few don't, actually, but what you are describing should work fine.
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Offline colecampbell666

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Re: Coordinates Question
Really? I was under the impression that they just worked as if each player was the player.
Gettin' back to dodgin' lasers.

 

Offline Shade

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Re: Coordinates Question
Some do. Some don't. Retail SEXPs are generally safe to use, but for any added by the SCP you should test it before relying on them. Currently, it's plain not possible for all SEXPs to work, as there simply aren't packets enough to deal with them. Of course, like all other such limitations in FSO, it's likely to someday be gone. But that day is not today.
« Last Edit: July 15, 2008, 12:49:21 pm by Shade »
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline karajorma

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Re: Coordinates Question
I'm working atm on a SP mission, and i added lots of waypoints, sort of position markers. Eachtime the player comes in range of one of 'em, a message will pop up, something like "current position: bearing...karom...".

My question is: would that work in MP too, and if so, how?

It will work but at the moment AFAIK there is no way to send a message to a specific player from a SEXP (although perhaps there should be. :D )

Quote
Do all SEXPs work in MP?

Not yet. But I'm working on it. :D
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Offline FUBAR-BDHR

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Re: Coordinates Question
One other thing to watch out for is the player AI (ships that are AI if there aren't enough players or a player drops) do not take orders very well. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Polpolion

  • The sizzle, it thinks!
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Re: Coordinates Question
I hope you're making BtRL missions because Karom isn't a real coordinate system.

 

Offline Angelus

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  • The Angriest Angel
Re: Coordinates Question
I hope you're making BtRL missions because Karom isn't a real coordinate system.

It is for BtrL :)


I have encountered a minor problem.
After a request by a player i've tried to make the Dradis ( Radar/ Missile lock ) work within a specific range ( 500m ), kinda mk I eyeball MP mission. Ships are supposed to vanish from Radar/  as soon they out of range.
I prefer the primitive sensors, that's pure fun, but for the most players way to hard.

In the SP mission i'm working on it works ( a 3.6.10 build ), in the MP mission not ( default BtrL 3.6.9 build ).
Ships once targeted are visible, no matter how far they are out of range.
Is it possible that the ship-invisible/ ship-visible SEXPs as well as the radar-set-max-range are the ones that don't work in MP?

Or is it because of the range i used ( 500m )?


btw. thx for the responses!  :)
« Last Edit: July 16, 2008, 12:19:57 pm by Angelus »

 

Offline FUBAR-BDHR

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Re: Coordinates Question
There was at least one bug dealing with RADAR fixed in 3.6.10.  Try a recent 3.6.10 build for multi and see if you still have the problem.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Coordinates Question
Is it possible that the ship-invisible/ ship-visible SEXPs as well as the radar-set-max-range are the ones that don't work in MP?

I'm absolutely certain ship-visible doesn't work in multi cause I had the exact same problem with it you did.

I did submit a bug fix for either ship-stealthy or ship-invisible (or maybe both) a little while back that dealt with ships not becoming untargetable in SP. There's bugger all I can do about multi except for fixing the root problem.
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