Hi,
There seem to be two models of AI in space-shooter games, the XWA approach and the XvT approach. The XWA model has the player going up against a large number of remarkably incompetent enemies. This model is used in most space shooters (X-Wing, FS2, TIE Fighter, XWA). Presumably because the player could then be the "dominant" force in the battle, and the outcome would depend very heavily on the player's action, rather than on random luck or on how well the mission was balanced.
XvT had a different AI model because XvT was a multiplayer game. The AI was used as a substitute for missing players, as such it's ability was much closer to that of an actual player. So whilst in XWA you would think nothing of taking a single X-Wing against an entire wing of AI controlled TIE-Interceptors, in XvT they would completely cream you if you tried.
Anyway, perhaps it's a bit premature to ask this but I was wondering what kind of AI was planned for FotG?
I myself really liked the XvT approach, it really kept you on your toes. It was particularly good because it meant you could take any TvT mission and play it co-op against the AI (which was great fun if you only had a limited number of people). However, it did make mission balancing much harder - in particular it could be hard to ensure that the player had any real effect on the mission outcome. This is perhaps quite realistic, but might not make for a particularly good singleplayer experience.
Thoughts?