I tried a search, but couldn't find anything (even though I could SWEAR I've seen this very topic here before).
I've made an artillery cannon for anti-capital ship use, which due to the fact it must travel a fairly long distance, has a speed of 750. In the premier mission you see it in, the player is tasked with destroying these cannons before they rip through a cruiser group. However once the player is nearer to the cannons than the cruisers, he becomes a target and since one hit (with blast) destroys all subsystems, he's effectively dead.
The stations firing these cannons have their own anti-fighter lasers (that are actually fair, lol) to challenge the player; how do I set it (preferably in the table) so that these turrets only fire at warships?
Basic question, I know...I'll continue scouring the forums for an answer, so I'm doing my part.
