I really loved this version. The WWI / WWII feel, the necessity to be in a formation to attack another group, limited ammo and fuel, well, everything was great.
Some of the mission design were awesome, too. Even though it s not so realistic not to have targetting system in the future, it's great and give a good vintage impression.
I love some of the details, like the important engine wash or having to actually "land" on the carrier
Carry on the great work.
Some bugs I noticed, though.
MINOR BUGS THAT WILL TAKE 10 secs TO CORRECT(typo) : In mission 4 (Sunny day I believe), first sentence of Alpha 1 : "succesful" should be "successful" I believe. In one of the fifth first mission, can't remember which "You guess that were" instead of "You guess that we are"
(typo/bug) When you equip weapons/missiles on the falcons, it indicates 3 zones A and one zone B, instead of 2 A and 2 B (not sure you can understand this, just have a look in-game
(realism)The diplomatic vessels should have a minor engine wash effect, given its size.
(realism)How can you know what is in the containers in the Chronos in the mission against the VC gaz miners ? It should be "unknown"
(realism) In a Sunny Day, the leader identify the carrier before it is even here (when the subspace think appears, he starts "OMFG, a carrier"
(realism) Last level, if the Kuyper guys could be purple instead of green, it would be better IMHO. There re not so much my "allied".
BUGS/FEATURES A LITTLE HARDER TO CORRECT OR IMPLEMENT(bug)Still in Sunny Day (tough mission in Hard), after the two groups separate because the leader follows a decoy attack, the wing tries to regroup. There is ALWAYS a collision between the different ships. You should point to two slightly different locations for regrouping.
(bug) The Damocles firing missile on itself everytimes when I approach it in the mission against the gaz miners. It's blatant, and really weird. I know it s supposed to be an old ship, but come on, this failure should have been corrected by then - or they should not use the missile launcher and use it to storage food instead
(realism) In a Sunny Day (yah, I know), they say they can't help you because you are the only one in the area. Well, Gamma wing just landed, can't they scramble them ? At least for the last waves (time to refuel and stuff).
(realism) Sometimes, especially in you-know-which-one, enemies focus on the leader who happens to be unkillable. And then, I come behind and shot them all. I was so frustated I started the mission again. Could you limit the number of opponents on the leader to 1 (and maybe lower the number of pirates).
(realism) Could collision be a bit meaner, for more WWI/WWII/early spacewar realism ?
(realism) The mustang should get their entry in the encyclopedia.
FEATURES I WOULD LIKE TO SEE(realism) Could you limit the maximum range of the radar to 10km and terminate the INFINITE option. Or even better, a "max" option instead of 10k (which would be 10k) Why ? First, because then I could assume that new enemies didn't pop from nowhere (since they can't subspace) but just that they entered my radar range / that a keeneye wingman sees them. If you put "max" instead of "10k", it would be better since it would explain why my enemies popped at 5 k and not 10. Secondly, I guess the solar system must be pretty crowded by civilian craft. Why can't I see them on my radar ? Answer : Range is too short.
(realism) Some civilian ships in all the levels next to the moons being out there would had realism, but might be tough (modeling and stuff) for a minor result.
(realism) Going from no targeting to a state-of-the-art targetting system is weird. Maybe the first targetting systems we have wouldn't give the health of the ennemies, nor where to shoot to kill them. That would be added... after. I know you were hasting to release the demo in time, but is it planned in the final version ?
Oh; and also, is voice acting planned ? I can furnish you a silly French accent if you want (mine).
Well, it's still absolutely awesome, I say it again in case you forget it