In an effort to improve the general knowledge of how FRED works as well as having some fun I've been writing down little questions for a while. If you want to answer please put your answer in spoiler tags so that everyone can participate.
[spoiler]Your answer[/spoiler]
I'll be dividing questions into two sections. Intermediate and advanced so that everyone can have a go. Most of the questions will involve the little FRED quirks and gotchas that a good FREDder learns to recognise. I won't do beginner cause at the start about 90% of FRED is a gotcha already.

Try to answer without looking in FRED but feel free to open it if you can't.
All the questions are based around the idea of debugging an existing mission rather than designing one from scratch. In each example you will be presented with a scenario which should have worked except for either a flaw in the FREDder's thought process or a quirk or gotcha in the SEXP the FREDder wasn't aware of. The goal is not to rewrite the SEXPs from scratch. It is simply to say why the event as written isn't working.
The idea is to simulate the mistakes we make when designing missions and help improve debugging skills. The events I'll be using will of course be greatly simplified but in all cases they are simplifications of mistakes I have made, I have seen other FREDders make, or ones I have noticed a possible gotcha for which I suspect most of the community aren't aware of.
Here's the first 4 questions.
Question 1 - IntermediateFor a mission I am working on I want Beta wing (who are friendly Ulysses class ships) to be stealthy. But when I do this it doesn't work. Beta are present at the start of the mission. Why?
Question 2 - IntermediateI've created a directive for a mission I'm working on but it doesn't show up until I've actually killed the Rakshasa (at which point it shows up completed). What's wrong with directive event (ignore the fact that you could just make the Rakshasa Destroyed Event into the directive

)
Question 3 - AdvancedFor a mission I'm working on I want the allies to spring a trap on the enemy fighters when they are all within a certain range of Alpha 1 (who is acting as bait for the trap.) Alpha 1 is busy dogfighting with other enemy ships but should get a message as soon as the trap can be sprung. However the trap keeps springing while I can still clearly see ships outside of the range of the trap. It seems to trigger almost as soon as the ships jump in most of the time but occasionally it doesn't trigger straight away. What has gone wrong?
Question 4 - AdvancedIn my mission the player must severely damage a turret on a Rakshasa in order to complete the mission. However the game never seems to record this turret as being damaged when the turret is at 9% or lower. Even if I blow the turret up the event still won't trigger. What am I doing wrong?
