Sol - 2355 is a campaign I've been working on intermittently during the summer. I've planned about 10-12 missions detailing the war against the Galactic Terran Alliance and the Rim Coalition (the old Jovian Coalition and Kuiper Federation, background from TVWP). Thus far I have four in a near releasable state plus a cutscene mission for a title.
I need a few people to test and critique the missions, if some people would be so kind...The download is rather large (53mb) because it includes the MOD that will be used for all of the missions. The reason it's so large is that the /maps folder takes up a lot of space.
www.geocities.com/mpkerrigan/Sol2355-Beta.rarRequires the Port as well.
I have chosen not to put them in a campaign file so they can be played from the mission simulator (without canceling any campaign you're on). I'd like to improve these four before the final release and make them more polished. The reason I'm releasing these few is so that I can potentially use the feedback to help me make the others much better the first time around.
Here's the description:
Sol 2355:
It is a time of turmoil in Sol. In late August of 2339, just four years after the Lucifer was destroyed, the old Jovian Coalition and the Kuiper Federation seceded from the Galactica Terran Alliance and formed the Rim Coalition. A brief war followed, but the Shivans had left no fight in the GTA and the Coalition was granted independence in January of 2340.
The discovery of a weak jump node orbiting Quaoar in the outer reaches of Sol (beyond the Lucifer's subspace shockwave) in 2347 rekindled the GTA's hopes of reuniting with the rest of humanity; even more so when the jump node was revealed to travel to Diones, a system whose unstable nodes collapsed during the 14 Year War. Contact with the remaining GTA or PVN has eluded residents of Sol, as two more jump nodes within Diones are phasing and lead to unexplored, largely empty systems.
The Galactic Terran Alliance and the Rim Coalition have both explored and colonized Diones and for years managed to stay out of each others way. Recently, however, tensions have risen as both sides begin a large fleet build-up...
It's been tested on WMCoolman's latest build (the 6th of August one). If you don't have this build, the cutscene mission may not work correctly.
Lastly, I'm using geocities, so it may die.
Any and all criticism is welcome. I want to do this campaign right, not half-assed.
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