About it the missiles not hitting the Leviathan...
It's not only the leviathan that won't get hit by some uber-fast projectile. I've noticed that sometimes when I cheat and load a Perseus full of Helios and launch them dumbfire, the cruisers shoot down the bombs. So I punch the burners to give the missile a little boost, but if the missile goes too fast
without a lock, it passes right through the ship. It's happened on almost all cruisers for me, but doesn't happen with a missile lock. I would suggest giving the missile a heat homing capability, but make its turn time REALLY REALLY long so that the missile will have a lock and will hit, but will not look like it had guidance, appearing more "projectile-ish". Heat-seekers will almost always have a lock when used on a cruiser, and will hit the thing, almost no exceptions.
I made several "Cruise Missiles" that are mounted on my destroyers, and they travel well above the ghosting limit (I noticed it to be a little past 110 m/s) for most missiles when dumbfired, but since they have heat seeking on, the always have a lock and always hit, even when boosted.
you could make it a primary lazor with ammunition count.
IMMA FIRIN' MAH LAZOR!!!!