Author Topic: how can I fudge a grappling hook?  (Read 5371 times)

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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: how can I fudge a grappling hook?
Well if anyone continues to work on the Beam version pls keep me in mind (I will need it later!)

One of the short vid clips I want to make to mess with people's minds are Sinclair in a Star Fury about to ram the Grey Council ship and getting "pulled" away at the moment BEFORE the Minbari grab him. :)

This is what you see flash across your screen...



[attachment deleted by Tolwyn]
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: how can I fudge a grappling hook?
I had an idea for tractor beams for purposes of towing.  It would require code changes however.  You simply use a floating dockpoints... that is dockpoints that sit some distance away from the hull.  You may be able to get away with making one only for the vessel doing the towing, and use one of the existing dockpoints on the vessel being towed.  The part needing code changes is a beam-fire-continuous sexp, which would have an argument to disable or enable the effect with the same sexp.  Then you make a beam with the tractor-beam effect (visual), no damage, no mass, and no impact effect.  Then make sure that the beam widens, combine the right sound effects, and you've got your tractor beam.
The Trivial Psychic Strikes Again!

 

Offline Aardwolf

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  • Posts: 16,384
Re: how can I fudge a grappling hook?
You can fudge a grappling hook fairly easily. Just find a grappling hook and some fudge, then pour the fudge on the grappling hook.

Seriously though, a real grappling hook would have rope physics and all that stuff.