Poll

MS-Network 2D-3D Artwork

Great!
3 (17.6%)
Ok!
4 (23.5%)
Alright...
5 (29.4%)
Err?
5 (29.4%)

Total Members Voted: 17

Voting closed: February 26, 2002, 08:17:04 pm

Author Topic: Infernal Sky (2D/3D) Render Cover Image  (Read 1588 times)

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Infernal Sky (2D/3D) Render Cover Image
That's actually pretty cool. :yes: The fire effects were pulled off very nicely... to improve it, you could get some more dynamic light effects in there. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Infernal Sky (2D/3D) Render Cover Image
Try practising making true 3D planets instead of....that photoshop filter widget.

The compositing could do with a little tweaking, some nasty matte outlines here and there.

Composition is good and the render quality on the true-3d bits is good.

Keep it coming :)

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Infernal Sky (2D/3D) Render Cover Image
Pretty good - it seems a little, yeah, pixelly - a sort of copy/paste thing. But otherwise, neat :)
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Infernal Sky (2D/3D) Render Cover Image
beuark to the grey lines around the escape pods :p
SCREW CANON!

 
Thanks alot for the advice. See i dont have the same means to produce 3d rendered art all togeather in 1 image say as Venom who can produce 3d planets with the ships togeather. so i work with what i have. thats why i call my art 2D/3D art. cause its a mixture of both. thanks for the feedback!

 

Offline Corsair

  • Gull Wings Rule
  • 29
Infernal Sky (2D/3D) Render Cover Image
Nice...! Don't like the explosion effects on that Orion too much though...try something  else for that.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by deep_eyes
Thanks alot for the advice. See i dont have the same means to produce 3d rendered art all togeather in 1 image say as Venom who can produce 3d planets with the ships togeather. so i work with what i have. thats why i call my art 2D/3D art. cause its a mixture of both. thanks for the feedback!


? hey, you can delete that grey line even in paint. I like the pic overhal, but I think this detail is wrong.
ok, I'll just shut up then.
SCREW CANON!

  

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
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Infernal Sky (2D/3D) Render Cover Image
Quote
Originally posted by venom2506
beuark to the grey lines around the escape pods :p


And oh yes, jump nodes are invisible. The green spheres are simply HUD representations and don't actually exist.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Infernal Sky (2D/3D) Render Cover Image
Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)

- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Infernal Sky (2D/3D) Render Cover Image
Quote
Originally posted by GalacticEmperor


And oh yes, jump nodes are invisible. The green spheres are simply HUD representations and don't actually exist.


LOL........ i know that, i was trying to make the image seem as if it were say "ingame" minus a player hud to clutter up the screen.:nod:

but all in all i was being lazy with erasing that white line around the pods.

setekh, was that a pic u made before u started making ur sUpAr screens now?:devilidea

 

Offline Corsair

  • Gull Wings Rule
  • 29
Infernal Sky (2D/3D) Render Cover Image
Quote
Originally posted by Setekh
Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)



Your first render isn't that, Setekh?

Look how far he's come from then...:jaw:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Infernal Sky (2D/3D) Render Cover Image
Quote
Originally posted by Setekh
Heheh... treat this as a stepping stone. Keep going, and you'll get better... trust me, I've seen a lot worse. ;)

[image removed to protect the poor bastard's reputation]


Oh Steak... That one was... wow. Underdone. :D

I wouldn't show that one if I were you. :lol:

It could be even worse, though. My first render ever:
[I am not really here. This post is entirely a figment of your imagination.]