Poll

What sort of ending do you think the GTVA Colossus should have?

Getting beamed to death by the SJ Sathanas while standing still? (Volition canon)
8 (8.9%)
Getting beamed to death by the SJ Sathanas while still attacking it and inflicting some damage?
42 (46.7%)
Getting beamed by the SJ Sathanas but surviving, but still getting scrapped because it took too much damage?
4 (4.4%)
Getting beamed by the SJ Sathanas and surviving, but getting destroyed by the Capella supernova?
12 (13.3%)
Getting beamed by the SJ Sathanas and surviving, as well as assisting in Apocalypse and successfully making the jump to Vega before the supernova?
13 (14.4%)
Getting beamed by the SJ Sathanas and surviving, but getting bombed to death by bombers?
1 (1.1%)
Getting beamed by the SJ Sathanas and surviving, but experiencing death from above in the form of a Shivan warship's beams (including another Sathanas?
5 (5.6%)
Something else?
5 (5.6%)

Total Members Voted: 89

Author Topic: About the End of the GTVA Colossus...  (Read 22079 times)

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Offline Excalibur

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Re: About the End of the GTVA Colossus...
What's with the actual supernove with ttwo different explosions? One is justs hot stuff that can't be above 3000 degrees since the Diemos and Moloch didn't melt, the other is some funky mix of plasma, raditation and other stuff, which is either very hot, very ionising (atomic destruction) or both.

I've only seen two Ravana in the main campaign, one Demon, three Molochs, a handful of Rakshasa, a few Cains (but oh WOW) and a Lilith. But they do have plenty of bombers to spare.
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Offline Droid803

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Re: About the End of the GTVA Colossus...
Three Ravanas in the main campaign.
SD Ravana
SD Nebiros
SD Beast
(´・ω・`)
=============================================================

 

Offline General Battuta

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Re: About the End of the GTVA Colossus...
What's with the actual supernove with ttwo different explosions? One is justs hot stuff that can't be above 3000 degrees since the Diemos and Moloch didn't melt, the other is some funky mix of plasma, raditation and other stuff, which is either very hot, very ionising (atomic destruction) or both.

If there is any kind of rough physics to it, the first blast is the star 'breathing off' its outer layers, and the second is the core of the star collapsing.

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
So could the Colossuss  :drevil:

Oh yeah... :rolleyes:

A supernova always has two blasts.
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Offline S-99

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Re: About the End of the GTVA Colossus...
It wasn't exactly a natural super nova. But yeah, stars can release their outer layers before the core collapses.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline eliex

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Re: About the End of the GTVA Colossus...
I've only seen two Ravana in the main campaign, one Demon, three Molochs, a handful of Rakshasa, a few Cains (but oh WOW) and a Lilith. But they do have plenty of bombers to spare.

At least, the GTVA can thank about one thing: the entire Shivan episode wasn't a virulent plague set loose within their system killing at will, but barely touched outer colonies . . . at least, in terms of dying.

That makes me wonder; surely the Shivans in the Second Shivan Incursion would've wanted to avenge :
1. The tens of thousands of the Shivans that died in FS1
2. Shivans that died in FS2. (Alpha 1 can rack up to 35-45 kills in the final missions)

Perhaps the supernova was a time-limited opportunity. BTW, on Bosch's monologue 1, near the end, I think one can see the starting stages of a supernova - when the first layers of the main Capella  star is being cast away.

 

Offline ShadowGorrath

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Re: About the End of the GTVA Colossus...
I don't understand why you people dislike the Colossus so much. I like that ship. Even more after I finished Rogue Intentions.

 

Offline eliex

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Re: About the End of the GTVA Colossus...
I've got no problem with it apart from the fact that its Central Command or whatever it is has to broadcast to everyone exactly, down to the last point of what's happening within with the crew. Goober expanded on that fact in his 2nd mission in DEM.

Other than that . . . I'm on your boat.  :)

 

Offline Mongoose

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Re: About the End of the GTVA Colossus...
I've always liked it myself, but maybe that's only because I never had the displeasure of experiencing the baseball-bat effect in High Noon. :p

 

Offline General Battuta

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Re: About the End of the GTVA Colossus...
That makes me wonder; surely the Shivans in the Second Shivan Incursion would've wanted to avenge :
1. The tens of thousands of the Shivans that died in FS1
2. Shivans that died in FS2. (Alpha 1 can rack up to 35-45 kills in the final missions)

Nothing to suggest the Shivans are prone to such human weaknesses as the thirst for vengeance...

 

Offline S-99

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Re: About the End of the GTVA Colossus...
I've always liked it myself, but maybe that's only because I never had the displeasure of experiencing the baseball-bat effect in High Noon. :p

That is totally fun :yes: There should be a fredding competition for making the colossus bat around as many ships as possible. It'd be totally cool to watch the colossus smoke 100 escape pods. Going on up to bigger ships gradually. I'd love to see a colossus take a swipe at 50 aeoli, or smack around an orion until it destroys it. The pivot point on the colossus is very unusual and great.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
That is totally fun :yes: There should be a fredding competition for making the colossus bat around as many ships as possible. It'd be totally cool to watch the colossus smoke 100 escape pods. Going on up to bigger ships gradually. I'd love to see a colossus take a swipe at 50 aeoli, or smack around an orion until it destroys it. The pivot point on the colossus is very unusual and great.
* Androgeos Exeunt waves at Axem and Goober. :drevil:

The Colossus is a great ship to fly around. If there was a "last man standing" singleplayer level around the Colossus, it might be quite fun. :)

Will the Colossus have damaged the Shivan juggernaut in Their Finest Hour if all its beam weapons were changed to LRBGreens?
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Quote: Wednesday, 6 November 2019, 1845hrs UTC, #gaming
The_E
behold the power of this fully armed and operational recluse

z64555
but does it destroy planets with a turbo laser

 

Offline neo_hermes

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Re: About the End of the GTVA Colossus...
Let the giant baseball bat die the canon way...
Hell has no fury like an0n...
killing threads is...well, what i do best.

 

Offline NGTM-1R

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Re: About the End of the GTVA Colossus...
If there is any kind of rough physics to it, the first blast is the star 'breathing off' its outer layers, and the second is the core of the star collapsing.

From my understanding of physics a supernova is a single-stage explosion caused when the star collapses in on itself enough that it reiginites considerably more intense fusion, essentially blowing it apart as its gravity is no longer able to control the reaction. (Though to be honest in basic computer simulations of it what appears to happen is the star's exterior layers collapse back, hit the core, and bounce, amusingly enough.) Losing its outer atmosphere, which isn't even necessarily a stage, should have been a considerably more...gentle result then what we saw. We know that most FS ships can stand up to starlike temperatures for brief periods, and the exterior atmosphere sloughing off would have been a brief pulse of that kind of heat, with almost no pressure component. Anything that could absorb a Helios hit or two would have been able to handle it, but this did considerably more damage.

As Capella was apparently a normal main-sequence star lacking the mass to go supernova, it would be my guess that that we saw toast the Moloch and Deimos was, in fact, the Capella supernova. We know FS ships are ridiculously durable and able to withstand things that our current materials science says are completely impossible to resist.

However, given that the most likely method the Shivans had of triggering such a supernova was to interrupt the flow of energy from the star's core to its surface via subspace portals, I think that what came next was essentially subspace fighting back; dumping that much energy into a node would have definitely collapsed it, after all. The Shivans opened, and held open, portals in the face of an energy input that makes the detonation of the Lucifer or Bastion pale in comparison. When they stopped, the resulting subspace cataclysm was certain to be impressive...perhaps impressive enough to breach the boundaries with real space.
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Offline General Battuta

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Re: About the End of the GTVA Colossus...
Hmm, maybe.

 
Re: About the End of the GTVA Colossus...
You forgot the huge speed at which the star's exterior layers hit the ships. Since E = mv^2 / 2 , it was probably a [huge] blow, inflicting way more damage than the heat alone.

 

Offline WMCoolmon

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Re: About the End of the GTVA Colossus...
I don't know jack squat about the atmosphere of a star, but I do know that the ships in FS2 were suggested as being nowhere near the star - several planets' worth of distance out, in fact. The sun's atmosphere is going to have to spread out pretty far for its surface area to enclose that kind of radius. So it'd be a lot less dense by the time it reached those ships.

Personally I have the feeling that if :V: was coming from the same place, they intentionally strengthened the blast to "Dramatic Effect" level, so that it looked cool and damaging and served dramatic purpose by blowing up the ships, rather than just kind of whiff past them, which would of been kind of comedic.

The "Subspace Strikes Back" theory sounds pretty legit too.
-C

 
Re: About the End of the GTVA Colossus...
What would have been best is....

Colossus weapons break down and is taking a beating.. when it gets down to 50%, command sends in reinforcements

Maybe 5-10 Corvette's warp in on all sides of the Shivan War-Ship.. they all fire a battery of Beam Cannons.. and while their initial "Warp-in Speed Momentum" is still making them "fly Fast" they warp out.

Warp in, throw a few vollies, then warp out before taking a hit.  And this should happen three Corvette's at a time, with 4 passes (12 corvette's total).

While that is happening, the Colossus is making repairs and the Shivan's are distracted by the Corvette's.

Right as the final Corvette jumps, the Colossus is back online, and finishes the job, but still takes too much damage.

The Colossus then has to abandon ship, and a new task to escort the crew to the jump node becomes a priority.

 
Re: About the End of the GTVA Colossus...
 :wtf:
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Re: About the End of the GTVA Colossus...
What would have been best is....

Colossus weapons break down and is taking a beating.. when it gets down to 50%, command sends in reinforcements

Maybe 5-10 Corvette's warp in on all sides of the Shivan War-Ship.. they all fire a battery of Beam Cannons.. and while their initial "Warp-in Speed Momentum" is still making them "fly Fast" they warp out.

      Remember Command barely had enough to send a few cruisers as the "fleet" which the pilots quickly ridiculed. The fleet was what, the Colossus a Mentu and a Sobek maybe? Where are they going to get another 5-10 corvettes from?? If they can spare that many ships the situation must not be all that bad.