A well thought out and configured "wireframe" background image for the ship/weapon rendering window might work out reasonably well, though... What would be involved in overalying the ship animation on top of an interface animation of some miscellaneous symbols, numbers and stuff running (and possibly a green wireframe grid rotating at the same speed as the rendered ship does)?
Making that interface background image would be trivial as long as it would be possible to show that image below the animation. Even a still image would probably make a big difference.
On a related note, it would be infinitely awesome for the ship lab as well - either an option to render the ship on a transparent background instead of black (so that it can be inserted into any background, without tenacious work to deal with transparency issues on things such as cockpits, glow points outside the ship's borders and thrusters), or a possibility to select a skybox on/off for the ship lab. Both would be awesome, but I'm getting on a tangent here.