There are some neat fighters out there, but they must use around 20 textures just for the diffuse map.
Probably the original creator wanted it to look hi-res or didn't know another way to make maps or something.
Now having a dozen maps is a needless drain, especially when a single 1024x1024, or even a 512x512 texture might do the trick (bad usage of space, repetitions, etc..)
One of those fighters is the Valkyrie Mk2 from inferno. Gorgeous, but I went to try and optimize it's textures. By moving texture parts around and removing the needless parts (left wing, right wing are the same, so I don't need both) I got the whole texture to fit into one 512x512 map.
but I wasn't satisfied. Texture was grainy...and something was missing.
So Imported the model and looked at it....decided to make a completely new texture for it, and since I'm at it, add a detail or two (but JUST a detail or two. No full HTL job).
Thus:
EDIT: Ship done...get it on Freespacemods.
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