This is a quick experiment in which I tried to augment a simple mission's replayability value.
Basically, at the start of the mission, the game will randomize which of the 4 prewritten scenarios will happen. Each has its own directives and debriefs, and of course a slightly different gameplay experience. Some ships' orders or weapons will also be randomized. I would like to know what people think of this attempt. To be honest, players won't recognize a thing of this if this mission were a part of a campaign, which most play only once and leave it. So replay this mission three or four times and tell me what you think of it.
And don't try to find a backstory in it, because it wasn't my goal to have one.
It's tested on 3.6.9 and 3.6.10.
Download [First mission]
Download [Second mission]