Author Topic: Homeworld... in 2D.  (Read 1791 times)

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Addicting a bit, but not like HW or HW 2.

Oh well, guess TotT will have to wait for a few hours.

And I like how they changed the names...
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Hellstryker

  • waffles
  • 210
    • Skype
Its fun, but it lacks the 3d tactical aspect of HW/HW: C/HW 2 so, meh  :blah:

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
HW2 wasn't in 3D. There were like 2 missions where there was a notable difference in the y-axis position of ships. Frigates<= couldn't even point their noses above 30 degrees off of level. The engine may have been 3D, but the game wasn't.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
in multi, you at least had to think 3d. (even if most players didn't, maybe that's why I won most of the time, hiding my production ships really high above the map)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.