Author Topic: Gameplay idea: In-mission subspace micro jumps  (Read 2098 times)

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Offline Socio

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Gameplay idea: In-mission subspace micro jumps
I got this idea after replaying FS1, where you first encounter the shivans. They were able to jump from their distant location up close with an intrasystem jump to attack your convoy. Inferno also did this I think, where a big warship jumped to another warships weak flank. Is there any way to have your fighter be able to do this? Maybe set areas to jump to on an XYZ map on the fly? And make different ships would be able to calculate the jump faster than others to emphasis strengths? Like a perseus would be able to calculate the jump faster, or a pegasus could simply make the jump itself faster. If nothing else, it'd be kinda satisfying being able to enter your own jump coordinates, especially since normally you're just told you got them somehow, then you just hit Alt-J.

Would it be possible to simulate?

 

Offline Galemp

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Offline Colonol Dekker

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Re: Gameplay idea: In-mission subspace micro jumps
:lol: Also any guesses on how the player ship can simulate "nano jumps" using SEXPS i've got a few.
 
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Goober5000

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Re: Gameplay idea: In-mission subspace micro jumps
To be fair, this was possible in retail FS1, using the invisible character trick.

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Gameplay idea: In-mission subspace micro jumps
From the players POV?
 
(Ps Galemp, i'm still wigging out with the fighter.ani problem.)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Goober5000

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Re: Gameplay idea: In-mission subspace micro jumps
From the players POV?
Err, no.  Missed that part. :)