Since Trashman's missile seems to be working can I ask a somewhat related question.
How exactly do bombs work in terms of taking damage? From some comments on the Wiki about the GVC Somtus I get the impression that Flak damage cannot take down bombs. Only direct fire. Which makes me think that bombs don't really have hitpoints because apparently Splash damage doesn't apply? Instead they just require a direct hit to be taken out?
Let's say for example Trashman's missile isn't just a missile, but instead it's some large ICBM type of thing. Could a person set it up such that the missile is targettable as a bomb, but requires say X amount of damage to destroy? Like is it possible to either give bomb flagged missiles hitpoints, or to require them to be hit more than once. Obviously the cyclops, and helios, are hard enough to shoot down as it is. But presuming that a missile could be much larger in size, and a much easier target, could it be made a little more durable so as to take some hits before disintegrating?
How hard would something like that be to implement or is it workable under the current system already?