Author Topic: GTFr Poseidon WIP  (Read 34469 times)

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Offline Alan Bolte

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It might not look exactly like the original, but I think it's a real improvement, and a casual player would never notice the differences.  :yes2: :yes2:
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Offline blowfish

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Sent, check your email blowfish. If you notice anything that I could do to make future conversions easier let me know.

Got it :)

I'm going to reduce the number of sides on some of the curves (especially the smaller ones, but it's great work overall :yes:

And I can provide it in pretty much any format imaginable for whoever wants to texture it.

  

Offline BrotherBryon

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I don't think any one is going to be able to get around to texture and mapping this thing until after the final release of the media VPs are done. Unless of course if freespaceking or Jadehawk want a crack at it. That being said I've started playing around with another mesh and have come to a dilemma. I know I probably pushed the bounds of artistic license with this model and was wondering how much of the basic shape I can change on another model. There are whole sections of the model I'm now working on that just don't look practical at all without a complete redesign of the basic shape.   
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Offline Galemp

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It depends on how craptastic the original model is, and your personal taste. For two extreme examples of artistic license look at the GTFr Triton and the SFr Dis.
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Offline Snail

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Which model is it?

 

Offline Raven2001

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And let us see what you are doing so far. Personally I don't have any problem at all with artistic license in the HTL versions of the original FS models, as long as it resembles the original in a way.
Others will completely disagree with me though :P
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Offline BrotherBryon

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Which model is it?

That's a surprise but I promise you shall not have to wait long. For now I have the sections in question roughed in as they are in the original, but they look like hell. I'm going to concentrate on squaring away the rest of the model first and then put it up for suggestions.
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Offline Snail

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I just hope it's not one that's already been done.

 

Offline BrotherBryon

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According to the MediaVP Asset status thread it is not.
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Offline BrotherBryon

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Uploaded with ImageShack.us


I've imported the model into Blender, cleaned up any mesh errors I could find, and reapplied smoothing. I've attached a zip file containing the model in Blender, .3ds, and dae formats. Not sure how well the Blender exporter works so please use .3ds and dae formats at your own discretion. Please let me know if you find any problems with the mesh so I can make corrections. Thank you and enjoy.

[attachment deleted by ninja]
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Offline Snail

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Oh man, **** yeah!

 

Offline Rodo

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Good work... I'm having an urge to see this one UV'd :D
el hombre vicio...

 

Offline Commander Zane

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Freakin' wewt!

 

Offline Mongoose

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Woooooo!

 

Offline Kolgena

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Ironically, our recent explosion of asset development will not see light in MVP 3.6.12.

It might mean that 3.6.14 will come without too much delay! (or one can hope)

 

Offline Droid803

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Well, the first bit of it (Hattie, Cain, Lilith) will, right?
(´・ω・`)
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Offline General Battuta

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Well, the first bit of it (Hattie, Cain, Lilith) will, right?

Yes.

 
I'm glad to see these ships being redone and you guys are doing such an awesome job at it too! WELL DONE! :yes: :yes: :D

If this is UV mapped, please take your time and do it right. As a Texture, it irks me to no end trying to work with a UV map that was done without the texture person in mind. Stretching, weird shapes that make it hard to match surface tones, textures and markings.

I have walked away form UV maps that just made the texture's job nearly impossible and not worth our time. Please don't see this as a rant as it's not. Just some reminders from a texture's point of view as we really do want your hard work to shine through so everyone can be proud of and impressed with your work. I know many of you deplore making UV maps, but you know well this is the make or break point in all your hard work and yes it takes a long time. So if you ask me, take as much time as you can to get it right the first time out so you never have to see this point again  :yes:

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Offline headdie

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Ironically, our recent explosion of asset development will not see light in MVP 3.6.12.

It might mean that 3.6.14 will come without too much delay! (or one can hope)

could always just do a MVP 3.6.12b
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Offline ION3

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I'm doing your container at the moment.

http://www.hard-light.net/forums/index.php?topic=70904.0

You want to have any influence?


There is an issue that has been brought up in my thread. The docking mechanism of my container clips through the Poseidon's hull. This can either be ignored, or I can recess the docking mechanism, or you can create some kind of rail for the mechanism on the Poseidon. What would you like?

[attachment deleted by ninja]