Author Topic: Problem with BLUE PLANET  (Read 4046 times)

0 Members and 1 Guest are viewing this topic.

Offline kimo

  • 24
Problem with BLUE PLANET
Hello

I have problem with cutscene after mission  "The Dragon Awakes".
This cutscene have no end! After 2 (game's time) hours I have this:



[attachment deleted by ninja]

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Problem with BLUE PLANET
:welcomered:

It's supposed to fire beam cannons at the Orion. Pretty much like the one above. And destroy it. Try to create a new pilot, or adjust the difficulty level for the mission?

  

Offline kimo

  • 24
Re: Problem with BLUE PLANET
I found problem, but this is a bit... strange.
Orion had been destroyed only if i switched off time compresion ;)

 

Offline Darius

  • Moderator
  • 211
Re: Problem with BLUE PLANET
Beam weapons do damage every frame, which means the damage doesn't register if the time compression is set too high.

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Problem with BLUE PLANET
You used time compression... Yea... Didn't think of that. Just that you see- this cinematic doesn't take long. Second: beams get weaker with time compression on, and Darius beat me with saying that.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Problem with BLUE PLANET
... Can't you just blow the orion up?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Problem with BLUE PLANET
Beam weapons do damage every frame, which means the damage doesn't register if the time compression is set too high.

Yeah? I've never had that problem though I have never gone above 8x time compression.

kimo: Was the Lucifer firing its beams?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline kimo

  • 24
Re: Problem with BLUE PLANET
Yes TopAce. 3 or 4 times. With normal time compression, Orion has been destroyed, with max - no.

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Problem with BLUE PLANET
Like i said, since killing the Orion is the trigger, can't you just blow it up?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline eliex

  • 210
Re: Problem with BLUE PLANET
Whenever I replay BP, I just cheat to kill off the Orion faster.

 

Offline kimo

  • 24
Re: Problem with BLUE PLANET
OK, easy guys. Lucifer annihilated Orion. Problem has been solved.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
    • Minecraft
Re: Problem with BLUE PLANET
Is the beam damage multiplied by the compression like it should be?

Also, why would you use time compression?

 

Offline kimo

  • 24
Re: Problem with BLUE PLANET
With max time compression beam cannons are weaker than with normal speed.

Why I used time compression? Because I'm a bit impatient :)

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Problem with BLUE PLANET
That cinematic wasn't long. Around a minute or so.

I remember seeing it for the first time, thinking what it was gonna actually be.

 

Offline kimo

  • 24
Re: Problem with BLUE PLANET
Yes, but I was sure that it will be long cutscene. OK, I was wrong.

 

Offline Androgeos Exeunt

  • Captain Oblivious
  • 212
  • Prevents attraction.
    • Wordpress.com Blog
Re: Problem with BLUE PLANET
:wtf:

kimo, you can press F4 in-game to see how many fighters the Orion spews. It's just a fraction of footage taken from a dead Hermes Escape Pod, remember? ;)
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?