Poll

Which campaign did you enjoy the most?

Derelict
6 (12.2%)
Into the Depths of Hell Series
2 (4.1%)
Inferno Series
2 (4.1%)
Blue Planet
19 (38.8%)
Just Another Day Series
3 (6.1%)
Sync
1 (2%)
Transcend
7 (14.3%)
Twilight
0 (0%)
Destiny of Peace
2 (4.1%)
Procyon Insurgency
3 (6.1%)
Ghost Revenants
0 (0%)
Warzone
0 (0%)
Awakenings
1 (2%)
Deus Ex Machina
3 (6.1%)

Total Members Voted: 49

Author Topic: Favourite released campaign  (Read 14684 times)

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Re: Favourite released campaign
Transcend is the most FRED-effort-intensive campaign I've ever seen released (PI and Alakabeth's "Meditations" following very closely)

      Ugh, I know. More Sex-ps to break the mission! Yay. So far in retail Fred I've hit both the message limit, and the ship limit.
      If I ever bother to do a chapter 2 it's going to be even heavier on the Sex-Ps. I have some compulsion to overdo everything. And plus I've got to pick and borrow from some of the other released campaigns out there already.


       The only thing odd about Transcend's cutscene, is that
Spoiler:
because I played it years after the campaign was released. The explosions were all different. Yellow Inferno ones instead of Blue current ones. Didn't quite mesh. But it was pretty cool none the less. High point of a campaign which rather fell out of favor with me.

 
Re: Favourite released campaign
Well if you're so intelligent to point out the 'problem with these polls', why would you compound the problem further and get mad because I accidently left someones favourite?  :rolleyes:
Dude, you take offense far too easily.  Calm down.  The other guy wasn't mad, and neither was he singling you out.

I wonder perhaps if i called you a noob if you'd take offense to it.

 

Offline Mongoose

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Re: Favourite released campaign
He didn't call you a noob, but you seem to be doing just fine earning the title yourself.

 
Re: Favourite released campaign
He didn't call you a noob, but you seem to be doing just fine earning the title yourself.

     To be fair I called him "a bit of a noob" which isn't the same as "noob" but is about half way there.
     But really, whatever. Is "noob" the new N-word?

     10 years from now the newcomer kids will turn the word around, log onto World of Starcraft and be saying "hey mah noobs, les go find us some protoss beotches to smack around. Yeah yeah yeah"

-------------------------------
     
      Just say "Hey, jerk, I'm not a noob!". And be done with it.
      Because I am a jerk sometimes.     

      And I don't think Goober would take offense at being called a noob. He'd probably instead give the offending party some funny title and have a little laugh at the same time.   

 

Offline Goober5000

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Re: Favourite released campaign
Or I'd just laugh.  Calling someone a noob is not enough to earn you a custom title.  Acting like a noob, however, often is.

Anyway, I've been around HLP long enough to generally know when someone is truly insulting someone, versus when someone is just kidding around, versus when someone is talking about something completely different.

 
Re: Favourite released campaign
Or I'd just laugh.  Calling someone a noob is not enough to earn you a custom title.  Acting like a noob, however, often is.

Anyway, I've been around HLP long enough to generally know when someone is truly insulting someone, versus when someone is just kidding around, versus when someone is talking about something completely different.

How you manage to perceive the intentions of words amazes me....  :wtf:

 

Offline Stormkeeper

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Re: Favourite released campaign
The context and the way a sentance is phrased can add as much weight as the word itself.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
Re: Favourite released campaign
But back on topic : -


So how come Inferno wasn't rated so highly? I thought it would given the amount of awesome ship modelling put into it - missions are pretty good too. All it needed was some voice acting

 

Offline General Battuta

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Re: Favourite released campaign
Inferno is pretty great, but the models are now awfully outdated and the mission design is too simplistic.

The story doesn't grab or immerse in the way that Blue Planet or Derelict did.

I respect and like Inferno and see no reason for all the hate sometimes directed its way, but it does have its weaknesses.

 

Offline Jeff Vader

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Re: Favourite released campaign
Inferno is pretty great, but the models are now awfully outdated and the mission design is too simplistic.

The story doesn't grab or immerse in the way that Blue Planet or Derelict did.

I respect and like Inferno and see no reason for all the hate sometimes directed its way, but it does have its weaknesses.
I think the main thrust for the hate towards Inferno is caused by the acronym jungle that makes The Bold and the Beautiful burn. And the fact that at least InfR1 was there mainly solely to throw out bigger and bigger ships until you were up against an actual planet. Or something. But I'm sure that works under certain conditions.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Favourite released campaign
So how come Inferno wasn't rated so highly? I thought it would given the amount of awesome ship modelling put into it - missions are pretty good too. All it needed was some voice acting

      It's old. Half the people who were raving about it years ago probably aren't even here anymore. So Blue Planet is the new fad because it's bother newer, and takes advantage of some new features.

 

Offline General Battuta

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Re: Favourite released campaign
Or because it taps into timeless storytelling elements -- the same elements that have made Derelict and Transcend consistently popular in spite of technical advances since their release.

 

Offline Goober5000

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Re: Favourite released campaign
Yeah.  Inferno was lots of fun in a "lets see how many carnage we can make" way, and everyone loves blowing ships up.  And the battle over Earth was outstanding.  But its story seemed to be nothing more than a way to move from Point A to Point B.

 
Re: Favourite released campaign
Well how bout Procyon Insurgency?

Surely that isnt a 'go from point A to B' campaign? I think PI is one of the best out there.

 

Offline Droid803

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Re: Favourite released campaign
Procyon insurgency's most major 'flaw' is that its really damn hard.
Hell, I can barely finish the first mission, and its supposed to be a "easy introduction to PI"...
(´・ω・`)
=============================================================

 

Offline General Battuta

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Re: Favourite released campaign
I didn't find PI's story as engaging, in part because it was so derivative of FS2, and because it fizzled out with a lousy ending.

I did love PI, and it's one of the best campaigns out there, but it had its flaws -- including a mission full of clumsy exposition that was almost tearfully boring.

 
Re: Favourite released campaign
I didn't find PI's story as engaging, in part because it was so derivative of FS2, and because it fizzled out with a lousy ending.

I did love PI, and it's one of the best campaigns out there, but it had its flaws -- including a mission full of clumsy exposition that was almost tearfully boring.

      Yeah that was the biggest flaw in the campaign imo. Not because of what was said, but because of how it was said.

  
Re: Favourite released campaign
Well i thought PI was pretty damn good, but im pretty laid back and easy to satisfy when it comes to campaigns.

Some of you guys are really vicious in your criticism though , i know if i went and put weeks and months of effort into a campaign only for it to be verbally butchered by a disgruntled few in the community, id be pretty thrown back. Perhaps some of you should take into consideration the amount of time and effort put into campaigns, and whether or not you could do a better job of it yourself before you unleash such harsh criticism.

 

Offline Turey

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Re: Favourite released campaign
Some of you guys are really vicious in your criticism though , i know if i went and put weeks and months of effort into a campaign only for it to be verbally butchered by a disgruntled few in the community, id be pretty thrown back. Perhaps some of you should take into consideration the amount of time and effort put into campaigns, and whether or not you could do a better job of it yourself before you unleash such harsh criticism.

So you ask everyone for their honest opinions on which campaign is best, then when they don't pick the ones you like, you tell them off?
Creator of the FreeSpace Open Installer.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 
Re: Favourite released campaign
Well i thought PI was pretty damn good, but im pretty laid back and easy to satisfy when it comes to campaigns.

Some of you guys are really vicious in your criticism though , i know if i went and put weeks and months of effort into a campaign only for it to be verbally butchered by a disgruntled few in the community, id be pretty thrown back. Perhaps some of you should take into consideration the amount of time and effort put into campaigns, and whether or not you could do a better job of it yourself before you unleash such harsh criticism.

       Disgruntled few? Dude, people are free to like and not like what they please. Personally, even if I dislike a campaign as a whole I've usually had fun at some point during the course of the missions. Transcend for example was the most repetitive campaign I ever played, after a certain point I lost all enjoyment as one identical mission followed another. But the video at the end was cool. And I enjoyed the first 10-12 missions. And I appreciated the FREDding work that went into it. But SUPER repetitive.
 

       Your comments remind me of the some of the deviantArt fanboys. People post artwork, ask for critiques and everyone says "oh wow, that's great!" "Fabulous! You roxxors!" "Wow your drawing is amazing" then someone like me comes along and says "Yeah, I like it overall, like this detail here and yadda yadda. But your perspective in this area is kinda wonky, and you could have a cleaner line, but overall not bad" then oh wow, negative criticism. Soon you have people jumping all over you "the perspective is fine! shut up, you suck" "I'd like to see you do better" or "I visited your deviantpage, your gallery is a bunch of garbage" and so on.

       People don't learn anything when they get it right. If someone makes a campaign and everyone says "wow, that was great" x50 then what does the author know? : that some people enjoyed it. But maybe his campaign has a few flaws, and maybe some of those flaws were so bad that people quit playing his campaign out of frustration but they didnt say anything. So then he goes and makes another campaign, but because he thinks his first campaign was hot **** he makes exactly the same mistakes. Basically, he doesn't improve.

       Everyone who is a modder is an artist. FREDders are story tellers, modellers and textures are visual artists, etcetera. Without criticism, these people will never grow as an artist. Without criticism, the quality of community campaigns wouldn't be where it was today. Because at some point, someone had to have played a campaign and said "that wasn't good enough, I can do better" and then they do. And then the next person in line thinks the same thing, and so on, and so forth.

       In a perfect world quite honestly, every post to a campaign release should criticize some aspect of it that the player didn't like. There's nothing wrong about ripping into a campaign, but there are good ways and bad ways to do it. People with any sense of tact should realise that the best way to criticize something is to bundle it with a compliment. Authors need to know what they did well as much as they did poorly. Comments like "I love your campaign, it's the best evah!" is always nice to hear, but in a constructive sense those sorts of comments have absolutely no value whatsoever. Except perhaps, some boost in morale and motivation for the author to produce more.

       And I don't know if your comment was in part sparked by my post about Procyon Insurgency. But I'll tell you one thing, I might have just stated the biggest thing I didn't like about the campaign, but at the end of the day, there's one vote for PI in this poll. And it's MY vote.

 

      Oh, and btw the way. The biggest disappointment a MODder can ever face is not negative criticism. It's lack of any feedback at all. Negative criticism can either turn someone away from his goal, or force him to improve. No feedback essentially means that no one cares, he's not going to create something else if no one even bothered with his stuff the first time around. On another website I frequent, the administrator frequently complains of lack of comments. He and others have poured hundreds of hours into a couple mods, have seen 200+ people download their mod and at the end of the day no one says a damn thing. Appeals for comments, of any kind, go unanswered and the guy is thinking of closing the website all together.
« Last Edit: October 03, 2008, 04:31:33 am by Akalabeth Angel »